Orc (2024) Guide 5e
Published on December 4, 2024, Last modified on December 5th, 2024
Discover the updated Orc race in the 2024 Player’s Handbook! Explore their traits, origins, and best class synergies for your next D&D character.
Mike Pape - Wizards of the Coast - Orc
Looking for the legacy version of this article based on the 2014 rules? Click here.
Looking for the legacy version of this article based on the 2014 rules? Click here.
What is this guide?
This guide is meant to give you an idea of whether or not the orc (2024) will be right for your 5e character build.
The color code below has been implemented to help you identify, at a glance, how good that option will be for your orc (2024). This color coding isn’t a hard and fast rule; there are plenty of sub-optimized options out there that will be viable to your party and will be fun to play.
- Red : Isn’t going to contribute to the effectiveness of your character build at all
- Orange : Situationally good, but a below-average option otherwise
- Green : A good option
- Blue : A great option, you should strongly consider this option for your character
- Sky Blue: An amazing option. If you do not take this option your character would not be optimized
Table of Contents
Orcs in the 2024 Player’s Handbook
The mighty Orcs return in the 2024 Player’s Handbook, now as one of the default races! They’ve replaced Half-Orcs from the 2014 Player’s Handbook as Wizards of the Coast continues to move away from outdated stereotypes and embrace a more inclusive approach to worldbuilding.
With their updated design, Orcs retain their ferocious combat prowess but now integrate smoothly with a variety of builds. Let’s dive into the new features of the Orc race and explore which classes can best take advantage of these traits.
What are Orcs in 5e?
Source: 2024 Player's Handbook
Orcs were created by the god Gruumsh, who gifted them with endurance, determination, and the ability to see in darkness to thrive in harsh environments. Known for their tall, broad stature, gray skin, pointed ears, and tusk-like canines, Orcs often grow up hearing tales of their ancestors’ heroic journeys. While some aspire to live up to those legends, others prefer to forge their own paths and leave the past behind.
Orcs are depicted in various fantasy-related media, typically portrayed as hulking, brutish humanoids with a thirst for blood. That’s not the case in the multiverse of D&D. On Exandria, Orcs are plagued by a curse and some have taken to following the law very strictly. On Eberron, Orcs are known to be passionate and have a deep sense of faith within their communities. Whatever the circumstances of your campaign, don’t feel like you need to play your Orc as stereotypically evil and barbaric.
This playable character race was originally printed for 5e in Volo’s Guide to Monsters, but was updated in both Eberron: Rising from the Last War and Explorer’s Guide to Wildemount. Now, the default version of the Orc race is from the 2024 Player’s Handbook, which has tweaked them to make the race effective for most character builds, rather than just tanking builds in their previous iterations.
Orc (2024) 5e Traits
Size: Medium is the typical size of most races, and is neither good nor bad.
Darkvision: Orcs can see in darkness up to 120 feet, double the range of many other races. This is excellent for dungeon delving or fighting in dim environments, especially for builds that can make use of the range advantage.
Adrenaline Rush: As a Bonus Action, you can Dash and gain Temporary Hit Points equal to your Proficiency Bonus. The mobility and survivability this offers Orc characters is huge, allowing them to navigate the battlefield effectively in addition to self-healing. You can use this feature a number of times equal to your Proficiency Bonus, regaining all uses after a Short or Long Rest, which is also great because it scales with your character as you level up.
Relentless Endurance: When reduced to 0 Hit Points but not killed outright, you can drop to 1 Hit Point instead. This once-per-long-rest ability is amazing for classes with effects that end when you become Incapacitated, like spellcasters maintaining Concentration, Barbarian’s Rage, and Druid’s Wild Shape. It also just a powerful ability in it’s own right, mimicking the effects of the level 4 spell Death Ward.
Sources Used in This Guide
- : 2014 Player's Handbook
- 2024 PHB: 2024 Player's Handbook
- BR: Basic Rules
- GotG: Bigby Presents: Glory of the Giants
- SotDQ: Dragonlance: Shadow of the Dragon Queen
- ERLW: Eberron: Rising from the Last War
- EEPC: Elemental Evil Player’s Companion
- EGtW: Explorer’s Guide to Wildemount
- FToD: Fizban's Treasury of Dragon
- GGtR: Guildmasters' Guide to Ravnica
- MotM: Monsters of the Multiverse
- MToF: Mordenkainen’s Tome of Foes
- MOoT: Mythic Odyessys of Theros
- PAitM: Planescape: Adventures in the Multiverse
- PHB: Player's Handbook
- SAiS: Spelljammer: Adventures in Space
- SCoC: Strixhaven: A Curriculum of Chaos
- SCAG: Sword Coast Adventurer’s Guide
- TCoE: Tasha’s Cauldron of Everything
- TTP: The Tortle Package
- WBtW: The Wild Beyond The Witchlight
- : Unearthed Arcana
- VRGtR: Van Richten's Guide to Ravenloft
- VGtM: Volo's Guide to Monsters
- XGtE: Xanathar’s Guide to Everything