Aasimar 5e Guide
Published on June 10, 2020, Last modified on December 31st, 2020
What is this guide?
This guide is meant to give you an idea of whether or not the Aasimar will be right for your character build.
The color code below has been implemented to help you identify, at a glance, how good that option will be for your Aasimar. This color coding isn’t a hard and fast rule; there are plenty of sub-optimized options out there that will be viable to your party and will be fun to play.
- Black is a trait shared by many races and or will not impact the effectiveness of your character build
- Red isn’t going to contribute to the effectiveness of your character build at all
- Orange is an OK option
- Green is a good option
- Blue is a great option, you should strongly consider this option for your character
- Sky Blue is an amazing option. If you do not take this option your character would not be optimized
Tasha's Cauldron of Everything Update
Tasha's Cauldron of Everything has added the "Customizing Your Origin" option that may affect the ability score increases, languages, and proficiencies in this guide. To read more about this, visit our D&D Race Guide.
What are Aasimar?
Aasimar are humans touched by the divine power of celestials. They are essentially servants of divine beings that have a angel on speed dial.
Ability Score Increase: CHA +2 is fairly common.
Age: Mature the same rate has humans but live to 160.
Speed: 30ft Walking
Languages: Common and Celestial
Darkvision: 60ft Darkvision
Celestial Resistance: Free resistance to Necrotic and Radiant damage will come in handy.
Healing Hands: Not quite as good as a Paladin’s Lay on Hands, but a free healing racial feat is amazing.
Light Bearer: Free, useful Light Cantrip.
Ability Score Increase: One of two classes that have STR + CHA racial bonuses. Great for Paladins.
Necrotic Shroud: A 10′ AoE Frighten spell + extra damage on your turn in an extremely strong racial trait.
Ability Score Increase: WIS + CHA isn’t a great racial bonus distribution
Radiant Soul: Free flight for a minute plus extra radiant damage on an attack or spell on each of your turns is amazing.
Ability Score Increase: One of three classes that have CHA + CON racial bonuses. Great for Paladins.
Radiant Consumption: Constant AoE damage that damages yourself is interesting. It will certainly have applications, they are just less likely to come up than free flight or a Frighten Aoe. Same radiant damage once per turn to a spell or attack is nice.
Ability Score Increase: One of three classes that have WIS + CHA racial bonuses. Not a great array but can be useful for Bards, Warlock, Sorcerers or Paladins that want a small bump to WIS based skills (i.e Perception).
Celestial Legacy: Lesser Restoration is useful, but not critical. Daylight isn’t great.
Which Classes Work With Aasimar?
Barbarian: Nothing for a Barb here. The only exception would be a Totem of the Bear Barb + Radiant Consumption so you can take half damage while everyone else takes full damage. The racial bonuses somewhat line up with a +1 to CON.
Bard: +2 to CHA means the Bard can take their pick of subclasses and it will almost always turn out good.
Cleric: Protector Aasimar would work fairly well because of the +1 to WIS. Radiant Soul isn’t negated by heavy armor like the Aarakocra so it could be a great choice if you want to fly and wear heavy armor.
Druid: Protector is the only subrace that would be worth it and the lack of DEX is tough.
Fighter: Nothing here for a Fighter.
Monk: It will be very hard to be an effective Monk without a +2 DEX racial bonus.
Paladin: This is THE Paladin race. Fallen subrace is the best for Paladins.
Ranger: No DEX will make this tough for Rangers.
Rogue: No DEX will make this tough for Rogues.
Sorcerer: Any of these subraces will work for Sorcerers. Fallen and Protector are the best for sure.
Warlock: Any of these subraces will work for Warlock. Fallen and Protector are the best for sure.
Wizard: Nothing here for Wizards.