Chromatic Orb

1st level Evocation
Casting Time
1 Action
90 Feet
Materials Required
A diamond worth at least 50 gp

Spell Description

You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb you create, and then make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Damage Dice 3d8 4d8 5d8 6d8 7d8 8d8 9d8 10d8 11d8
Min Damage 3 4 5 6 7 8 9 10 11
Average Damage 13.5 18 22.5 27 31.5 36 40.5 45 49.5
Max Damage 24 32 40 48 56 64 72 80 88
Lvl Dice Min Avg Max
1st 3d8 3 13.5 24
2nd 4d8 4 18 32
3rd 5d8 5 22.5 40
4th 6d8 6 27 48
5th 7d8 7 31.5 56
6th 8d8 8 36 64
7th 9d8 9 40.5 72
8th 10d8 10 45 80
9th 11d8 11 49.5 88

Is Chromatic Orb Good?

Overall Rating: Blue. This means that chromatic orb is a great spell and you should strongly consider this spell for your character.

Overall Notes: Your go-to damage spell. It has a costly material component that might be difficult to procure at early levels. The diamond isn't consumed when you cast your spell, so once you get it you can use this spell as often as you'd like.

Class Specific Ratings for Chromatic Orb

Wild Magic sorcerer: Uses spell attacks instead of saves, which you can gain advantage on with Tides of Chaos.