Commune
- Casting Time
- 1 Minute
- Range
- Self
- Duration
- 1 minute
- Components
- V
- S
- M
- Materials Required
- Incense and a vial of holy or unholy water
- Class
- Cleric
Spell Description
You contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no. You must ask your questions before the spell ends. You receive a correct answer for each question.
Divine beings aren’t necessarily omniscient, so you might receive “unclear” as an answer if a question pertains to information that lies beyond the deity’s knowledge. In a case where a one-word answer could be misleading or contrary to the deity’s interests, the GM might offer a short phrase as an answer instead.
If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get no answer. The GM makes this roll in secret.
Is Commune Good?
Overall Rating: Blue. This means that commune is a great spell and you should strongly consider this spell for your character.
Overall Notes: Better than augury and divination to get the answers you need, since it’s a simple “yes or no” and you have to be given a correct answer.