Contact Other Plane
- Casting Time
- 1 Minute
- 1 minute
You mentally contact a demigod, the spirit of a long- dead sage, or some other mysterious entity from another plane. Contacting this extraplanar intelligence can strain or even break your mind. When you cast this spell, make a DC 15 Intelligence saving throw. On a failure, you take 6d6 psychic damage and are insane until you finish a long rest. While insane, you can’t take actions, can’t understand what other creatures say, can’t read, and speak only in gibberish. A greater restoration spell cast on you ends this effect.
On a successful save, you can ask the entity up to five questions. You must ask your questions before the spell ends. The GM answers each question with one word, such as “yes,” “no,” “maybe,” “never,” “irrelevant,” or “unclear” (if the entity doesn’t know the answer to the question). If a one-word answer would be misleading, the GM might instead offer a short phrase as an answer.
Is Contact Other Plane Good?
Overall Rating: Red. This means that contact other plane isn’t going to contribute to the effectiveness of your character build at all.
Overall Notes: This powerful effect is tarnished by the huge downside associated with failing the save. Seeing as no WIS-based casters can access to this spell, even a DC 15 save is a gamble to pass. Unless you have a cleric standing by with a greater restoration this spell is too risky to cast.