- Casting Time
- 1 Action
- 60 Feet
- Materials Required
- A lodestone and a pinch of dust
A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force.
A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. The target is disintegrated if this damage leaves it with 0 hit points.
A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell.
This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot- cube portion of it. A magic item is unaffected by this spell.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.
|Damage Dice||10d6 + 40||13d6 + 40||16d6 + 40||19d6 + 40|
|6th||10d6 + 40||50||75||100|
|7th||13d6 + 40||53||85.5||118|
|8th||16d6 + 40||56||96||136|
|9th||19d6 + 40||59||106.5||154|
Is Disintegrate Good?
Overall Rating: Green. This means that disintegrate is a good spell.
Overall Notes: Live out your power fantasy as Thanos. The damage can be great, but a successful save negates ALL damage. Definitely a gamble that has huge payoff.