6th level Transmutation
Casting Time
1 Action
60 Feet
Materials Required
A lodestone and a pinch of dust

Spell Description

A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force.

A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. The target is disintegrated if this damage leaves it with 0 hit points.

A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell.

This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot- cube portion of it. A magic item is unaffected by this spell.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.

1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Damage Dice 10d6 + 40 13d6 + 40 16d6 + 40 19d6 + 40
Min Damage 50 53 56 59
Average Damage 75 85.5 96 106.5
Max Damage 100 118 136 154
Lvl Dice Min Avg Max
6th 10d6 + 40 50 75 100
7th 13d6 + 40 53 85.5 118
8th 16d6 + 40 56 96 136
9th 19d6 + 40 59 106.5 154

Is Disintegrate Good?

Overall Rating: Green. This means that disintegrate is a good spell.

Overall Notes: Live out your power fantasy as Thanos. The damage can be great, but a successful save negates ALL damage. Definitely a gamble that has huge payoff.