- Casting Time
- 1 Action
- 1 hour
- Materials Required
- A small amount of alcohol or distilled spirits
Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional temporary hit points for each slot level above 1st.
|Damage Dice||1d4 + 4||1d4 + 9||1d4 + 14||1d4 + 19||1d4 + 24||1d4 + 29||1d4 + 34||1d4 + 39||1d4 + 44|
|1st||1d4 + 4||5||6.5||8|
|2nd||1d4 + 9||10||11.5||13|
|3rd||1d4 + 14||15||16.5||18|
|4th||1d4 + 19||20||21.5||23|
|5th||1d4 + 24||25||26.5||28|
|6th||1d4 + 29||30||31.5||33|
|7th||1d4 + 34||35||36.5||38|
|8th||1d4 + 39||40||41.5||43|
|9th||1d4 + 44||45||46.5||48|
Is False Life Good?
Overall Rating: Blue. This means that false life is a great spell and you should strongly consider this spell for your character.
Overall Notes: Temporary hit points are always useful, especially at very low levels where characters can be taken out in a single hit.
Class Specific Ratings for False Life
The Undead warlock: A good way to get temp hp, but you will be given a better way to do this in your Form of Dread feature. Still, one-hour duration and no concentration can make this a worthwhile way to heal after your Form HP have run out.