Hail of Thorns

1st level Conjuration
Casting Time
1 Bonus Action
Concentration, up to 1 minute

Spell Description

The next time you hit a creature with a ranged weapon attack before the spell ends, this spell creates a rain of thorns that sprouts from your ranged weapon or ammunition. In addition to the normal effect of the attack, the target of the attack and each creature within 5 feet of it must make a Dexterity saving throw. A creature takes 1d10 piercing damage on a failed save, or half as much damage on a successful one.

At Higher Levels. If you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st (to a maximum of 6d10).

1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Damage Dice 1d10 2d10 3d10 4d10 5d10 6d10 6d10 6d10 6d10
Min Damage 1 2 3 4 5 6 6 6 6
Average Damage 5.5 11 16.5 22 27.5 33 33 33 33
Max Damage 10 20 30 40 50 60 60 60 60
Lvl Dice Min Avg Max
1st 1d10 1 5.5 10
2nd 2d10 2 11 20
3rd 3d10 3 16.5 30
4th 4d10 4 22 40
5th 5d10 5 27.5 50
6th 6d10 6 33 60
7th 6d10 6 33 60
8th 6d10 6 33 60
9th 6d10 6 33 60

Is Hail of Thorns Good?

Overall Rating: Blue. This means that hail of thorns is a great spell and you should strongly consider this spell for your character.

Overall Notes: A 1st-level spell slot for a 1d10 AoE can be worth it if you can catch another creature or two within the 5ft radius. As an added bonus, you're still able to inflict the damage from your ranged attack. The worst-case scenario for this spell would be to cast it on your turn, miss your attacks, then get hit and lose concentration before you can get activate the effect. Make sure you don't have any enemies barrelling toward you when casting this spell.