Hail of Thorns
- Casting Time
- 1 Bonus Action
- Range
- Self
- Duration
- Concentration, up to 1 minute
- Components
- V
- Class
- Ranger
Spell Description
The next time you hit a creature with a ranged weapon attack before the spell ends, this spell creates a rain of thorns that sprouts from your ranged weapon or ammunition. In addition to the normal effect of the attack, the target of the attack and each creature within 5 feet of it must make a Dexterity saving throw. A creature takes 1d10 piercing damage on a failed save, or half as much damage on a successful one.
At Higher Levels. If you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st (to a maximum of 6d10).
1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
---|---|---|---|---|---|---|---|---|---|
Damage Dice | 1d10 | 2d10 | 3d10 | 4d10 | 5d10 | 6d10 | 6d10 | 6d10 | 6d10 |
Min Damage | 1 | 2 | 3 | 4 | 5 | 6 | 6 | 6 | 6 |
Average Damage | 5.5 | 11 | 16.5 | 22 | 27.5 | 33 | 33 | 33 | 33 |
Max Damage | 10 | 20 | 30 | 40 | 50 | 60 | 60 | 60 | 60 |
Lvl | Dice | Min | Avg | Max |
---|---|---|---|---|
1st | 1d10 | 1 | 5.5 | 10 |
2nd | 2d10 | 2 | 11 | 20 |
3rd | 3d10 | 3 | 16.5 | 30 |
4th | 4d10 | 4 | 22 | 40 |
5th | 5d10 | 5 | 27.5 | 50 |
6th | 6d10 | 6 | 33 | 60 |
7th | 6d10 | 6 | 33 | 60 |
8th | 6d10 | 6 | 33 | 60 |
9th | 6d10 | 6 | 33 | 60 |
Is Hail of Thorns Good?
Overall Rating: Blue. This means that hail of thorns is a great spell and you should strongly consider this spell for your character.
Overall Notes: A 1st-level spell slot for a 1d10 AoE can be worth it if you can catch another creature or two within the 5ft radius. As an added bonus, you're still able to inflict the damage from your ranged attack. The worst-case scenario for this spell would be to cast it on your turn, miss your attacks, then get hit and lose concentration before you can get activate the effect. Make sure you don't have any enemies barrelling toward you when casting this spell.