Mass Heal
- Casting Time
- 1 Action
- Range
- 60 Feet
- Duration
- instantaneous
- Components
- V
- S
- Class
- Cleric
Spell Description
A flood of healing energy flows from you into injured creatures around you. You restore up to 700 hit points, divided as you choose among any number of creatures that you can see within range. Creatures healed by this spell are also cured of all diseases and any effect making them blinded or deafened. This spell has no effect on undead or constructs.
1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
---|---|---|---|---|---|---|---|---|---|
Damage Dice | 700 | ||||||||
Min Damage | 700 | ||||||||
Average Damage | 700 | ||||||||
Max Damage | 700 |
Lvl | Dice | Min | Avg | Max |
---|---|---|---|---|
1st | ||||
2nd | ||||
3rd | ||||
4th | ||||
5th | ||||
6th | ||||
7th | ||||
8th | ||||
9th | 700 | 700 | 700 | 700 |
Is Mass Heal Good?
Overall Rating: Sky Blue. This means that Mass Heal is an amazing spell. If you do not take this spell your character would not be optimized.
Overall Notes: The best healing spell a healer can hope for. 700 hit points divided as you choose can essentially hit the "reset" button on an encounter you were about to lose. Also bundled with some lesser restoration benefits.