Wall of Thorns

6th level Conjuration
Casting Time
1 Action
120 Feet
Concentration, up to 10 minutes
Materials Required
A handful of thorns

Spell Description

You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight.

When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 7d8 piercing damage, or half as much damage on a successful save.

A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters the wall on a turn or ends its turn there, the creature must make a Dexterity saving throw. It takes 7d8 slashing damage on a failed save, or half as much damage on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, both types of damage increase by 1d8 for each slot level above 6th.

1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Damage Dice 7d8 8d8 9d8 10d8
Min Damage 7 8 9 10
Average Damage 31.5 36 40.5 45
Max Damage 56 64 72 80
Lvl Dice Min Avg Max
6th 7d8 7 31.5 56
7th 8d8 8 36 64
8th 9d8 9 40.5 72
9th 10d8 10 45 80

Is Wall of Thorns Good?

Overall Rating: Sky Blue. This means that wall of thorns is an amazing spell. If you do not take this spell your character would not be optimized.

Overall Notes: This does great damage and is extremely difficult to get out of without the ability to fly. Awesome crowd control option.