Weird

9th level Illusion
Casting Time
1 Action
Range
120 Feet
Duration
Concentration, up to one minute
Components
V
S
Class
Wizard

Spell Description

Drawing on the deepest fears of a group of creatures, you create illusory creatures in their minds, visible only to them. Each creature in a 30-foot-radius sphere centered on a point of your choice within range must make a Wisdom saving throw. On a failed save, a creature becomes frightened for the duration. The illusion calls on the creature’s deepest fears, manifesting its worst nightmares as an implacable threat. At the end of each of the frightened creature’s turns, it must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends for that creature.

1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Damage Dice 4d10
Min Damage 4
Average Damage 22
Max Damage 40
Lvl Dice Min Avg Max
1st
2nd
3rd
4th
5th
6th
7th
8th
9th 4d10 4 22 40

Is Weird Good?

Overall Rating: Red. This means that weird isn’t going to contribute to the effectiveness of your character build at all.

Overall Notes: Compared to the other 9th level spells, weird just stinks. Basically fear with some damage.