- Casting Time
- 1 Action
- Sel F (15-Foot Cone)
As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that aren’t being worn or carried.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Is Burning Hands Good?
Overall Rating: Green. This means that burning hands is a good spell.
Overall Notes: One of the better AoE damage spells you can get at 1st-level but there are better direct damage spells and better mass effect spells. This filler spell can be great if you catch a group of enemies close together.
Class Specific Ratings for Burning Hands
Eldritch Knight fighter: Decent option if you can catch a bunch of creatures in the cone. Might be a bit lackluster due to your low save DC.