Burning Hands

1st level Evocation
Casting Time
1 Action
Sel F (15-Foot Cone)

Spell Description

As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.

The fire ignites any flammable objects in the area that aren’t being worn or carried.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Damage Dice 3d6 4d6 5d6 6d6 7d6 8d6 9d6 10d6 11d6
Min Damage 3 4 5 6 7 8 9 10 11
Average Damage 10.5 14 17.5 21 24.5 28 31.5 35 38.5
Max Damage 18 24 30 36 42 48 54 60 66
Lvl Dice Min Avg Max
1st 3d6 3 10.5 18
2nd 4d6 4 14 24
3rd 5d6 5 17.5 30
4th 6d6 6 21 36
5th 7d6 7 24.5 42
6th 8d6 8 28 48
7th 9d6 9 31.5 54
8th 10d6 10 35 60
9th 11d6 11 38.5 66

Is Burning Hands Good?

Overall Rating: Green. This means that burning hands is a good spell.

Overall Notes: One of the better AoE damage spells you can get at 1st-level but there are better direct damage spells and better mass effect spells. This filler spell can be great if you catch a group of enemies close together.

Class Specific Ratings for Burning Hands

Eldritch Knight fighter: Decent option if you can catch a bunch of creatures in the cone. Might be a bit lackluster due to your low save DC.