Fire Bolt
- Casting Time
- 1 Action
- Range
- 120 Feet
- Duration
- instantaneous
- Components
- V
- S
Spell Description
You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn’t being worn or carried.
This spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
Level 1 | Level 5 | Level 11 | Level 19 | |
---|---|---|---|---|
Damage Dice | 1d10 | 2d10 | 3d10 | 4d10 |
Min Damage | 1 | 2 | 3 | 4 |
Average Damage | 5.5 | 11 | 16.5 | 22 |
Max Damage | 10 | 20 | 30 | 40 |
Is Fire Bolt Good?
Overall Rating: Blue. This means that Fire Bolt is a great spell and you should strongly consider this spell for your character.
Overall Notes: One of the better damage dealing cantrips. Good range and damage dice, fire is one of the most resisted damage types so be careful when casting at unknown enemies.
Class Specific Ratings for Fire Bolt
Eldritch Knight fighter: A worthwhile pickup so you have some effective ranged damage options.
Wild Magic sorcerer: Your best damage dealing option. It's an attack roll, so you can gain advantage on the roll with Tides of Chaos and it's a d10 damage dice which makes it the best cantrip to use with Spell Bombardment.
Alchemist artificer: Your go-to damage cantrip. With Alchemical Savant this will be outputting great damage.