Magic Missile

1st level Evocation
Casting Time
1 Action
Range
120 Feet
Duration
instantaneous
Components
V
S
Class
Sorcerer
Wizard

Spell Description

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Damage Dice 3 * d4 + 1 4 * d4 + 1 5 * d4 + 1 6 * d4 + 1 7 * d4 + 1 8 * d4 + 1 9 * d4 + 1 10 * d4 + 1 11 * d4 + 1
Min Damage 6 8 10 12 14 16 18 20 22
Average Damage 10.5 14 17.5 21 24.5 28 31.5 35 38.5
Max Damage 15 20 25 30 35 40 45 50 55
Lvl Dice Min Avg Max
1st 3 * d4 + 1 6 10.5 15
2nd 4 * d4 + 1 8 14 20
3rd 5 * d4 + 1 10 17.5 25
4th 6 * d4 + 1 12 21 30
5th 7 * d4 + 1 14 24.5 35
6th 8 * d4 + 1 16 28 40
7th 9 * d4 + 1 18 31.5 45
8th 10 * d4 + 1 20 35 50
9th 11 * d4 + 1 22 38.5 55

Is Magic Missile Good?

Overall Rating: Green. This means that magic missile is a good spell.

Overall Notes: Your standard first-level damage dealer. This spell always hits which is nice. This spell is great if your targeting a spellcaster with the intention of making them drop concentration because they'll need to make a DC 10 CON check for each dart you send at them.

Class Specific Ratings for Magic Missile

Eldritch Knight fighter: Guaranteed, ranged damage when you need it and doesn't need your INT modifier to be effective.