- Casting Time
- 1 Action
- 120 Feet
You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.
|Damage Dice||3 * d4 + 1||4 * d4 + 1||5 * d4 + 1||6 * d4 + 1||7 * d4 + 1||8 * d4 + 1||9 * d4 + 1||10 * d4 + 1||11 * d4 + 1|
|1st||3 * d4 + 1||6||10.5||15|
|2nd||4 * d4 + 1||8||14||20|
|3rd||5 * d4 + 1||10||17.5||25|
|4th||6 * d4 + 1||12||21||30|
|5th||7 * d4 + 1||14||24.5||35|
|6th||8 * d4 + 1||16||28||40|
|7th||9 * d4 + 1||18||31.5||45|
|8th||10 * d4 + 1||20||35||50|
|9th||11 * d4 + 1||22||38.5||55|
Is Magic Missile Good?
Overall Rating: Green. This means that magic missile is a good spell.
Overall Notes: Your standard first-level damage dealer. This spell always hits which is nice. This spell is great if your targeting a spellcaster with the intention of making them drop concentration because they'll need to make a DC 10 CON check for each dart you send at them.
Class Specific Ratings for Magic Missile
Eldritch Knight fighter: Guaranteed, ranged damage when you need it and doesn't need your INT modifier to be effective.