Magic Missile
- Casting Time
- 1 Action
- Range
- 120 Feet
- Duration
- instantaneous
- Components
- V
- S
Spell Description
You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.
1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
---|---|---|---|---|---|---|---|---|---|
Damage Dice | 3 * d4 + 1 | 4 * d4 + 1 | 5 * d4 + 1 | 6 * d4 + 1 | 7 * d4 + 1 | 8 * d4 + 1 | 9 * d4 + 1 | 10 * d4 + 1 | 11 * d4 + 1 |
Min Damage | 6 | 8 | 10 | 12 | 14 | 16 | 18 | 20 | 22 |
Average Damage | 10.5 | 14 | 17.5 | 21 | 24.5 | 28 | 31.5 | 35 | 38.5 |
Max Damage | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 55 |
Lvl | Dice | Min | Avg | Max |
---|---|---|---|---|
1st | 3 * d4 + 1 | 6 | 10.5 | 15 |
2nd | 4 * d4 + 1 | 8 | 14 | 20 |
3rd | 5 * d4 + 1 | 10 | 17.5 | 25 |
4th | 6 * d4 + 1 | 12 | 21 | 30 |
5th | 7 * d4 + 1 | 14 | 24.5 | 35 |
6th | 8 * d4 + 1 | 16 | 28 | 40 |
7th | 9 * d4 + 1 | 18 | 31.5 | 45 |
8th | 10 * d4 + 1 | 20 | 35 | 50 |
9th | 11 * d4 + 1 | 22 | 38.5 | 55 |
Is Magic Missile Good?
Overall Rating: Green. This means that magic missile is a good spell.
Overall Notes: Your standard first-level damage dealer. This spell always hits which is nice. This spell is great if your targeting a spellcaster with the intention of making them drop concentration because they'll need to make a DC 10 CON check for each dart you send at them.
Class Specific Ratings for Magic Missile
Eldritch Knight fighter: Guaranteed, ranged damage when you need it and doesn't need your INT modifier to be effective.