- Casting Time
- 1 Action
- 120 Feet
You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several.
Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd.
Is Scorching Ray Good?
Overall Rating: Blue. This means that scorching ray is a great spell and you should strongly consider this spell for your character.
Overall Notes: A potential 6d6 focused damage at a 2nd-level spell slot, can target multiple opponents, and has crit potential.
Class Specific Ratings for Scorching Ray
The Fiend warlock: A potential 6d6 focused damage at a 2nd-level spell slot, can target multiple opponents, and has crit potential. Combines especially well with hex.
Wild Magic sorcerer: While this is still a great spell for Wild Magic sorcerers, it's important to note that, when using Tides of Chaos with this spell, you only gain advantage on the first attack.
Eldritch Knight fighter: If you’re going to be staying away from damage spells that require a spell attack or save, stick with a javelin. Otherwise, this is a potent ranged damage option.