Wall of Fire

4th level Evocation
Casting Time
1 Action
Range
120 Feet
Duration
Concentration, up to 1 minute
Components
V
S
M
Materials Required
A small piece of phosphorus
Class
Druid
Sorcerer
Wizard

Spell Description

You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration.

When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 5d8 fire damage, or half as much damage on a successful save.

One side of the wall, selected by you when you cast this spell, deals 5d8 fire damage to each creature that ends its turn within 10 feet of that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Damage Dice 5d8 6d8 7d8 8d8 9d8 10d8
Min Damage 5 6 7 8 9 10
Average Damage 22.5 27 31.5 36 40.5 45
Max Damage 40 48 56 64 72 80
Lvl Dice Min Avg Max
1st
2nd
3rd
4th 5d8 5 22.5 40
5th 6d8 6 27 48
6th 7d8 7 31.5 56
7th 8d8 8 36 64
8th 9d8 9 40.5 72
9th 10d8 10 45 80

Is Wall of Fire Good?

Overall Rating: Sky Blue. This means that wall of fire is an amazing spell. If you do not take this spell your character would not be optimized.

Overall Notes: Amazing battlefield control option to divide enemies and deal massive damage.

Class Specific Ratings for Wall of Fire

Eldritch Knight fighter: Probably your best option with a 4th level slot. Really great at controlling the battlefield, even if your save DC is low.