Aarakocra 5e

Published on June 10, 2020

What are Aarakocra?

Aarakocra are medium humanoids that resemble, large, bipedal birds. They were the first class introduced in 5e that provides the ability to fly at 1st Level. Note, they are not Adventurer’s League legal.

Aarakocra Traits

Ability Score Increase: DEX +2 and WIS +1. This is one of the most common racial bonuses.

Age: Age doesn’t matter a whole lot in most D&D campaigns. Reaching maturity by 3 and living to 30 could end up poorly if you get hit with a Ghost’s Horrifying Visage

Alignment: Lawful/Chaotic Good

Size: Medium

Speed: 25ft Walking and 50ft Flying. Flight speed at 1st level is amazing.

Talons: Dealing a 1d4 + STR with an armed strike is a nice feature, but not something that will be used a ton.

Languages: Common, Aarakocra, and Auran

Which Classes Work With Aarakocra?

Barbarian: Barbarians need to be in melee range to tank for their parties. Flying around and no beneficial racial bonuses means this race does not work for Barbs.

Bard: The only beneficial thing here is flight.

Cleric: Good racial bonuses and flight in nice. Not nice for a heavy armor Cleric.

Druid: Great racial bonuses and gets around the “no flying” caveat to wild shape.

Fighter: Similar to a Barb, most Fighters need to be in melee range tanking damage. A ranged Fighter could make some good use out of this class though.

Monk: Perfect racial bonuses and flight.

Paladin: Again, Paladins will want to be on the ground and tanking. Plus, their ranged options are awful.

Ranger: Perfect racial bonuses and flight.

Rogue: Solid racial bonuses and flight can get you into situations with advantage quite easily.

Sorcerer: The only beneficial thing here is flight.

Warlock: The only beneficial thing here is flight.

Wizard: The only beneficial thing here is flight.