Duergar Guide 5e
Published on December 26, 2022
Hailing from the pitch black Underdark, duergar are durable creatures infused with mysterious magic.
Anna Podedworna - Wizards of the Coast - Ranar the Ever-Watchful
What is this guide?
This guide is meant to give you an idea of whether or not the duergar will be right for your 5e character build.
The color code below has been implemented to help you identify, at a glance, how good that option will be for your duergar. This color coding isn’t a hard and fast rule; there are plenty of sub-optimized options out there that will be viable to your party and will be fun to play.
- Black is a trait shared by many races and or will not impact the effectiveness of your character build
- Red isn’t going to contribute to the effectiveness of your character build at all
- Orange Situationally good, but a below-average option otherwise
- Green is a good option
- Blue is a great option, you should strongly consider this option for your character
- Sky Blue is an amazing option. If you do not take this option your character would not be optimized
Tasha's Cauldron of Everything Update
Tasha's Cauldron of Everything has added the "Customizing Your Origin" option that may affect the ability score increases, languages, and proficiencies in this guide. To read more about this, visit our D&D Race Guide.
What are Duergar in 5e?
Source: Monsters of the Multiverse
The duergar are a race of short, stout humanoids that hail from caves and other underground environments. Sometimes called gray dwarves, the duergar’s strange magical abilites are fueled by the mysterious Underdark, making these hardy creatures effective in dark, dangerous environments.
In 5e, duergar are a playable race that can excel in any role. They have unique magical abilities and natural resilience, making them ideal for frontline tanks as well as out-of-combat utility. Given their long history of living in dark and dangerous underground environments, duerger have some of the most potent Darkvision out of all the playable races.
Whether you are looking to play a duergar yourself or simply learn more about this unique race, you’ve come to the right place! So whether you’re gearing up for your next adventure or just curious about these fascinating creatures, keep reading to learn more about duergar in 5e.
Duergar 5e Traits
Darkvision: Typical Darkvision is only 60 feet. So, having 120 feet of vision dark environments can give you a massive tactical advantage. Especially for ranged martials, spellcasters, and stealth-based builds.
Duergar Magic: Enlarge/reduce and invisibility are both solidly useful spells. This ability has been improved from the original duergar as these spells can be cast using spell slots, if you have the necessary spell slots for the casting.
Dwarven Resilience: Resistance against poison and the poisoned condition is a nice defensive boost because they are both relatively common.
Psionic Fortitude: Charmed and stunned can both be debilitating conditions in combat and having advantage on saves is useful, especially at higher levels.
Sources Used in This Guide
- BR: Basic Rules
- GotG: Bigby Presents: Glory of the Giants
- SotDQ: Dragonlance: Shadow of the Dragon Queen
- ERLW: Eberron: Rising from the Last War
- EEPC: Elemental Evil Player’s Companion
- EGtW: Explorer’s Guide to Wildemount
- FToD: Fizban's Treasury of Dragon
- GGtR: Guildmasters' Guide to Ravnica
- MotM: Monsters of the Multiverse
- MToF: Mordenkainen’s Tome of Foes
- MOoT: Mythic Odyessys of Theros
- PAitM: Planescape: Adventures in the Multiverse
- PHB: Player's Handbook
- SAiS: Spelljammer: Adventures in Space
- SCoC: Strixhaven: A Curriculum of Chaos
- SCAG: Sword Coast Adventurer’s Guide
- TCoE: Tasha’s Cauldron of Everything
- TTP: The Tortle Package
- WBtW: The Wild Beyond The Witchlight
- VRGtR: Van Richten's Guide to Ravenloft
- VGtM: Volo's Guide to Monsters
- XGtE: Xanathar’s Guide to Everything