Firbolg Guide 5e
Published on June 11, 2020, Last modified on November 7th, 2022
What is this guide?
This guide is meant to give you an idea of whether or not the firbolg will be right for your 5e character build.
The color code below has been implemented to help you identify, at a glance, how good that option will be for your firbolg. This color coding isn’t a hard and fast rule; there are plenty of sub-optimized options out there that will be viable to your party and will be fun to play.
- Black is a trait shared by many races and or will not impact the effectiveness of your character build
- Red isn’t going to contribute to the effectiveness of your character build at all
- Orange Situationally good, but a below-average option otherwise
- Green is a good option
- Blue is a great option, you should strongly consider this option for your character
- Sky Blue is an amazing option. If you do not take this option your character would not be optimized
Tasha's Cauldron of Everything Update
Tasha's Cauldron of Everything has added the "Customizing Your Origin" option that may affect the ability score increases, languages, and proficiencies in this guide. To read more about this, visit our D&D Race Guide.
What are Firbolgs in 5e?
Source: Volo's Guide to Monsters
Firbolgs are considered the most intelligent of giant folk. They are typically calm, nature-loving creatures that prefer to spend their time in their forest sanctuary. Firbolgs have a strong, innate talent for druidic magic. This magic aids them as they tend to their forests and defend them from those who would do them harm.
Firbolg 5e Traits
Ability Score Increase: A +2 to WIS and +1 to STR certainly isn’t a stat most classes are looking for. Rangers and monks typically go for DEX alongside their WIS, whereas the STR based semi-casters like Eldritch Knight and paladin using INT and CHA respectively. WIS casters like druids and clerics find the +2 WIS bonus hard to come by, so they are going to love this class even if the STR bonus isn’t necessarily something they are looking for.
Age: Firbolgs reach adulthood at a similar age as humans (30) and the oldest among them can live up to 500.
Alignment: Neutral Good is a lot easier to fit into a character than stricter alignments.
Size: Firbolgs are on the upper limit of medium size, being 7-8 ft tall, 300lbs.
Firbolg Magic: Detect Magic and Disguise Self, especially the buffed version of disguise self are great utility spells to have in your pocket.
Hidden Step: A free invisibility spell once per day is extremely strong at low levels and still useful at higher levels.
Powerful Build: The extra carrying capacity is always nice, no downsides except being too large for fantasy rollercoasters.
Speech of Beast and Leaf: Being able to communicate with beasts and plants is a nice ability, but it is extremely limited in the fact that you cannot understand them back.
Language: Common, Elvish, and Giant are some great languages to get off the bat.
Firbolg 5e Subraces
In the Monsters of the Multiverse update, firbolgs have been significantly improved by allowing them to use their abilities more often.
Firbolg Magic: Firbolg Magic is now a lot better since you can also use spell slots to cast the spells if you want to use them more than once per short rest. The spellcasting ability for these spells has also now been expanded to INT, WIS, or CHA (your choice) to allow for more flexibility when choosing a class.
Hidden Step: Firbolgs now get even more chances to turn invisible since the number of uses is now tied to proficiency bonus instead of locked into once per short rest. This means you get more uses as you level up.
Powerful Build: This is the same as the original firbolg.
Speech of Beast and Leaf: This is the same as the original firbolg.
Sources Used in This Guide
- BR: Basic Rules
- SotDQ: Dragonlance: Shadow of the Dragon Queen
- ERLW: Eberron: Rising from the Last War
- EEPC: Elemental Evil Player’s Companion
- EGtW: Explorer’s Guide to Wildemount
- FToD: Fizban's Treasury of Dragon
- GGtR: Guildmasters' Guide to Ravnica
- MotM: Monsters of the Multiverse
- MToF: Mordenkainen’s Tome of Foes
- MOoT: Mythic Odyessys of Theros
- PHB: Player's Handbook
- SAiS: Spelljammer: Adventures in Space
- SCoC: Strixhaven: A Curriculum of Chaos
- SCAG: Sword Coast Adventurer’s Guide
- TCoE: Tasha’s Cauldron of Everything
- TTP: The Tortle Package
- WBtW: The Wild Beyond The Witchlight
- VRGtR: Van Richten's Guide to Ravenloft
- VGtM: Volo's Guide to Monsters
- XGtE: Xanathar’s Guide to Everything