Hadozee Guide 5e

Published on November 21, 2022

Want to climb to new heights but afraid of falling? The hadozee race can ensure your safety from any tumbles you might take.

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What is this guide?

This guide is meant to give you an idea of whether or not the hadozee will be right for your 5e character build.

The color code below has been implemented to help you identify, at a glance, how good that option will be for your hadozee. This color coding isn’t a hard and fast rule; there are plenty of sub-optimized options out there that will be viable to your party and will be fun to play.

  • Black is a trait shared by many races and or will not impact the effectiveness of your character build
  • Red isn’t going to contribute to the effectiveness of your character build at all
  • Orange Situationally good, but a below-average option otherwise
  • Green is a good option
  • Blue is a great option, you should strongly consider this option for your character
  • Sky Blue is an amazing option. If you do not take this option your character would not be optimized

Tasha's Cauldron of Everything Update

Tasha's Cauldron of Everything has added the "Customizing Your Origin" option that may affect the ability score increases, languages, and proficiencies in this guide. To read more about this, visit our D&D Race Guide.

What are Hadozee in 5e?

Source: Spelljammer: Adventures in Space

Hadozee are space-faring humanoids that evolved from monkey-like creatures on a distant world. They have large skin flaps under their arms that allow them to glide through the air and, when combined with their propensity for climbing, can allow them abilities akin to flight.

Hadozee 5e Traits

Ability Score Increase: Being able to choose between +2 ASI, +1 ASI, or +1, +1, +1 ASI means that you can pick exactly what your build will need.

Creature Type: Humanoid is the default creature type for playable races.

Size: Being able to choose between Small and Medium allows you to fine-tune your build. Looking to go for a heavy weapon-weilding barbarian? Medium is the way to go. Wanting to lean a bit more to the stealthy side of things? Small size might be right for you.

Speed: While not as useful as a flying speed, climbing allows you to navigate terrain more effectively. It can allow you to escape enemies in combat, climb to vantage points for ranged attacks, and sneak into areas more effectively.

Dexterous Feet: Nothing amazing about being able to interact with objects with your feet.

Glide: Essentially a free feather fall combined with some movement. Still, not as effective as flying, but at least your falling with style.

Hadozee Dodge: Negating a d6 of damage your prof. modifier times per short rest isn’t flashy, but it’s essentially free hit points. Keep in mind that is requires a reaction, so it normally can’t be combined with other damage reducing features like the rogue’s Uncanny Dodge or the shield spell.

Which 5e Classes Work With Hadozee?

Hadozee certainly don’t offer a lot beyond some basic survivability features. Unfortunately, these features can get in the way of class-based abilities, like the rogue’s Uncanny Dodge mentioned above, or can easily be replicated, like the Glide ability with feather fall. Still, being able to climb and glide can be useful for more mobile builds, and the damage reduction isn’t anything to turn your nose up at.

Artificer: Artificers have a couple reaction-based moves from certain infusions, but for the most part they'll be able to make the most of the hadozee's Dodge.

Barbarian: The hadozee's Dodge will go twice as far for barbarians, who already get their damage reduced by half with Rage. Beyond this, some movement options are always nice.

Bard: A bit of damage reduction, a climbing speed, and the ability to negate falling damage isn't particularly exciting for a bard.

Cleric: A bit of damage reduction, a climbing speed, and the ability to negate falling damage isn't particularly exciting for a cleric.

Druid: Most of the hadozee's abilities can be duplicated with wild shape.

Fighter: Damage reduction and a couple movement options is an alright start for fighters.

Monk: A lot of the Hadozee's features are duplicated with the monk's class features. Slow Fall makes Glide redundant and the monk's Unarmored Movement allows them to run up walls by 9th level, so they don't need a climbing speed. The damage reduction of Hadozee Dodge is okay, but not worth picking this race over.

Paladin: Damage reduction and a couple movement options is an alright start for fighters.

Ranger: Ranged rangers will enjoy the climbing speed and any type of ranger appreciated damage reduction, but there isn't much beyond that.

Rogue: While climbing speed and Glide might make infiltration easier, the hadozee's Dodge is a strictly worse version of Uncanny Dodge.

Sorcerer: A bit of damage reduction, a climbing speed, and the ability to negate falling damage isn't particularly exciting for a sorcerer.

Warlock: A bit of damage reduction, a climbing speed, and the ability to negate falling damage isn't particularly exciting for a warlock.

Wizard: A bit of damage reduction, a climbing speed, and the ability to negate falling damage isn't particularly exciting for a wizard.

Sources Used in This Guide

Mike Bernier

Mike Bernier is the lead content writer and founder of Arcane Eye. Outside of writing for Arcane Eye, Mike spends most of his time playing games, hiking with his girlfriend, and tending the veritable jungle of houseplants that have invaded his house. He is the author of Escape from Mt. Balefor and The Heroes of Karatheon. Mike specializes in character creation guides for players, homebrewed mechanics and tips for DMs, and one-shots with unique settings and scenarios. Follow Mike on Twitter.

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