Tabaxi Guide 5e
Published on January 15, 2021, Last modified on May 5th, 2022
Matt Stewart - Wizards of the Coast - Ajani's Sunstriker
What is this guide?
This guide is meant to give you an idea of whether or not the tabaxi will be right for your 5e character build.
The color code below has been implemented to help you identify, at a glance, how good that option will be for your tabaxi. This color coding isn’t a hard and fast rule; there are plenty of sub-optimized options out there that will be viable to your party and will be fun to play.
- Black is a trait shared by many races and or will not impact the effectiveness of your character build
- Red isn’t going to contribute to the effectiveness of your character build at all
- Orange is an OK option
- Green is a good option
- Blue is a great option, you should strongly consider this option for your character
- Sky Blue is an amazing option. If you do not take this option your character would not be optimized
Tasha's Cauldron of Everything Update
Tasha's Cauldron of Everything has added the "Customizing Your Origin" option that may affect the ability score increases, languages, and proficiencies in this guide. To read more about this, visit our D&D Race Guide.
What are Tabaxi in 5e?
Source: Volo's Guide to Monsters
Tabaxi originate from a jungle far away from where most adventures take place in the Forgotten Realms. These tall, feline humanoids tend to remain with their clans in their homeland, but some of been known to travel far and wide to uncover the world’s mysteries and find treasure. Tabaxi are strong athletes with heightened senses, making them powerful in combat and proficient hunters.
Tabaxi are a playable character race found in Volo’s Guide to Monsters.
Tabaxi 5e Traits
Ability Score Increase: DEX is by far the most common +2 racial bonus, but CHA pairs nicely for many builds.
Size: Medium is the typical size of most races, and is neither good nor bad.
Speed: Tabaxi have standard walking speed, but the racial trait Feline Agility makes tabaxi one of the most mobile races in D&D.
Darkvision: Darkvision is always great, but its advantage can be ruined if your party members do not also have it.
Feline Agility: Feline Agility is just fantastic. Doubling your speed at will can be very useful in a pinch, and it recharges very easily by simply not moving for a turn. Even if you don’t choose to recharge it, you can still move at regular speed on your turn.
Cat’s Claws: The best part of Cat’s Claws is that tabaxi get a climbing speed, making your build even more mobile. Using claws to attack is less exciting, unless you really want to do an unarmed attack with slashing damage instead of bludgeoning damage.
Cat’s Talent: Perception and Stealth are some of the best skills to be proficient in, so naturally picking these up for free is great. Even if you don’t intend to make a stealthy character, being proficient in Stealth could save you and your party from being detected in a dangerous situation.
Sources Used in This Guide
- Basic Rules
- Eberron: Rising from the Last War
- Elemental Evil Player’s Companion
- Explorer’s Guide to Wildemount
- Fizban's Treasury of Dragon
- Guildmasters' Guide to Ravnica
- Monsters of the Multiverse
- Mordenkainen’s Tome of Foes
- Mythic Odyessys of Theros
- Player's Handbook
- Spelljammer: Adventures in Space
- Strixhaven: A Curriculum of Chaos
- Sword Coast Adventurer’s Guide
- Tasha’s Cauldron of Everything
- The Tortle Package
- The Wild Beyond The Witchlight
- Van Richten's Guide to Ravenloft
- Volo's Guide to Monsters
- Xanathar’s Guide to Everything