Vedalken Guide 5e
Published on June 2, 2021, Last modified on May 5th, 2022
Dan Scott - Wizards of the Coast - Vedalken Entrancer
What is this guide?
This guide is meant to give you an idea of whether or not the vedalken will be right for your 5e character build.
The color code below has been implemented to help you identify, at a glance, how good that option will be for your vedalken. This color coding isn’t a hard and fast rule; there are plenty of sub-optimized options out there that will be viable to your party and will be fun to play.
- Black is a trait shared by many races and or will not impact the effectiveness of your character build
- Red isn’t going to contribute to the effectiveness of your character build at all
- Orange Situationally good, but a below-average option otherwise
- Green is a good option
- Blue is a great option, you should strongly consider this option for your character
- Sky Blue is an amazing option. If you do not take this option your character would not be optimized
Tasha's Cauldron of Everything Update
Tasha's Cauldron of Everything has added the "Customizing Your Origin" option that may affect the ability score increases, languages, and proficiencies in this guide. To read more about this, visit our D&D Race Guide.
What are Vedalken in 5e?
Source: Guildmasters' Guide to Ravnica
Vedalken are tall, blue-skinned humanoids found on the cityscape plane of Ravnica. Although they tend to be very private individuals, vedalken love to talk, especially when it means they can learn something new. Most vedalken are extremely passionate in their work, using every moment as an opportunity to move towards perfection. Due to their work ethic, curiosity, and intelligence, you can most often find vedalken in the Azorius Senate, the Simic Combine, or the Izzet League.
Vedalken are a playable character race found in Guildmasters’ Guide to Ravnica.
Vedalken 5e Traits
Ability Score Increase: 2 INT and 1 WIS is an awkward combination. There is no class that cares about both of these ability scores, outside of INT-based classes improving their WIS saving throws.
Size: Medium is the typical size of most races, and is neither good nor bad.
Speed: Vedalken have a standard walking speed of 30 feet.
Vedalken Dispassion: INT and CHA saving throws are exceedingly rare, but WIS saving throws do occur with relative frequency. Most often these saving throws will occur when facing off against spellcasters. Advantage on saving throws is always useful.
Tireless Precision: There’s a lot packed into this racial feature. A free skill proficiency and tool proficiency is nice, but you can also add an additional d4 to the roll.
Partially Amphibious: Useful in a pinch, but only being able to breathe underwater for an hour every long rest is quite limiting. If you intend on doing extensive underwater adventuring with your party you will still probably need the water breathing spell.
Sources Used in This Guide
- BR: Basic Rules
- GotG: Bigby Presents: Glory of the Giants
- SotDQ: Dragonlance: Shadow of the Dragon Queen
- ERLW: Eberron: Rising from the Last War
- EEPC: Elemental Evil Player’s Companion
- EGtW: Explorer’s Guide to Wildemount
- FToD: Fizban's Treasury of Dragon
- GGtR: Guildmasters' Guide to Ravnica
- MotM: Monsters of the Multiverse
- MToF: Mordenkainen’s Tome of Foes
- MOoT: Mythic Odyessys of Theros
- PAitM: Planescape: Adventures in the Multiverse
- PHB: Player's Handbook
- SAiS: Spelljammer: Adventures in Space
- SCoC: Strixhaven: A Curriculum of Chaos
- SCAG: Sword Coast Adventurer’s Guide
- TCoE: Tasha’s Cauldron of Everything
- TTP: The Tortle Package
- WBtW: The Wild Beyond The Witchlight
- VRGtR: Van Richten's Guide to Ravenloft
- VGtM: Volo's Guide to Monsters
- XGtE: Xanathar’s Guide to Everything