Warforged Guide 5e
Published on December 10, 2020, Last modified on May 5th, 2022
What is this guide?
This guide is meant to give you an idea of whether or not the warforged will be right for your 5e character build.
The color code below has been implemented to help you identify, at a glance, how good that option will be for your warforged. This color coding isn’t a hard and fast rule; there are plenty of sub-optimized options out there that will be viable to your party and will be fun to play.
- Red : Isn’t going to contribute to the effectiveness of your character build at all
- Orange : Situationally good, but a below-average option otherwise
- Green : A good option
- Blue : A great option, you should strongly consider this option for your character
- Sky Blue: An amazing option. If you do not take this option your character would not be optimized
What are Warforged in 5e?
Source: Eberron: Rising from the Last War
The warforged, native to Eberron, were constructed to be soldiers. Although they are made from metal and wood, warforged are sentient beings like any other race in Dungeons & Dragons. They are very much alive, and therefore can be hurt and healed like other humanoids. As their personalities developed over the years, each warforged is unique in their outlook, allegiances, and goals, leaving ample room for you to roleplay to your heart’s content.
Warforged as a playable class can be found in the Eberron: Rising from the Last War campaign setting.
Warforged 5e Traits
Ability Score Increase: With a huge CON boost and one ability score increase of your choice, warforged are a jack of all trades. While they are probably best in a tanky role because of the CON bonus, the freedom to choose another ASI makes them a viable candidate for just about any build.
Age: It is unknown how long warforged live because they have not been around very long. They have not displayed any indication of aging, implying they may live forever if they are not killed. Due to their mechanical nature, a benefit of the warforged race is that they are not affected by aging magic.
Alignment: Warforged lean towards being lawful neutral. This may vary drastically depending on their life experiences and for whom they have worked for.
Size: Warforged are Medium creatures. This is neither good nor bad!
Speed: 30 feet walking speed is standard.
Constructed Resilience: There is so much utility packed into this one feature. Warforged can ignore most of the things that regular living creatures need to worry about, such as eating, sleeping, and disease.
Sentry’s Rest: Having a warforged in the party can completely negate the need for keeping watch or using an alarm spell while taking a Long Rest in a dangerous place.
Integrated Protection: Free AC! The main drawback is that putting on and taking off armor takes much longer than usual, which would only really matter in rare and extremely specific situations.
Specialized Design: Tool proficiencies in 5e aren’t that useful but an extra skill is always nice.
Languages: Common and one other language. This is fairly standard.
Sources Used in This Guide
- 2024 PHB: 2024 Player's Handbook
- BR: Basic Rules
- GotG: Bigby Presents: Glory of the Giants
- SotDQ: Dragonlance: Shadow of the Dragon Queen
- ERLW: Eberron: Rising from the Last War
- EEPC: Elemental Evil Player’s Companion
- EGtW: Explorer’s Guide to Wildemount
- FToD: Fizban's Treasury of Dragon
- GGtR: Guildmasters' Guide to Ravnica
- MotM: Monsters of the Multiverse
- MToF: Mordenkainen’s Tome of Foes
- MOoT: Mythic Odyessys of Theros
- PAitM: Planescape: Adventures in the Multiverse
- PHB: Player's Handbook
- SAiS: Spelljammer: Adventures in Space
- SCoC: Strixhaven: A Curriculum of Chaos
- SCAG: Sword Coast Adventurer’s Guide
- TCoE: Tasha’s Cauldron of Everything
- TTP: The Tortle Package
- WBtW: The Wild Beyond The Witchlight
- VRGtR: Van Richten's Guide to Ravenloft
- VGtM: Volo's Guide to Monsters
- XGtE: Xanathar’s Guide to Everything