A Guide to D&D 5e Spells
Published on April 10, 2020, Last modified on October 15th, 2024
Whether you harness the Weave, mold the power of creation, or manipulate the forces of nature, your spellcaster in D&D needs spells. Learn more about spells in D&D here!
Raymond Swanland - Wizards of the Coast - Alara, a World Broken
5e Spell Mechanics
Concentration
Just as swordsmen rely on their skills with a blade to keep them alive, the lifeline of spellcasters is their ability to harness magic. Certain powerful spells require more than just the ability to manipulate the arcane arts, they require the user to continually maintain control over the spell’s duration.
Learn more about this mechanic in our Concentration 5e overview.
Spellcasting Focus
Casting spells in any edition of Dungeons & Dragons has been somewhat obtuse and handwaved by most DMs to order to streamline their games. Spellcasting Focuses were re-introduced with 5th Edition as a way to handle spellcasting for single-class characters, as well as to simplify the process from 3.5 edition.
Learn more about this mechanic in our Spellcasting Focus 5e overview.
5e Spell Ratings
The color code below has been implemented to help you identify, at a glance, how good a particular spell is for a specific class/subclass. It’s not a hard rule, there are plenty of sub-optimized options out there that will be viable to your party and will be fun to play.
- Red isn’t going to contribute to the effectiveness of your character build at all
- Orange is an OK option
- Green is a good option
- Blue is a great option, you should strongly consider this option for your character
- Sky Blue is an amazing option. If you do not take this option your character would not be optimized