Crafter 5e (Updated for the 2024 Rules)

By Mike Bernier

Published on January 13, 2025, Last modified on February 16th, 2025

Discover the Crafter Origin feat in the 2024 Player’s Handbook! Learn its benefits, how to get it, and how it enhances your crafting abilities.

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What Is Crafter 5e?

The Crafter Origin feat is a new addition to the 2024 Player’s Handbook, providing characters with extra tool proficiencies, a discount on nonmagical items, and the ability to fast-craft nonmagical gear. This feat is ideal for players who want to embody MacGyver and craft their way out of situations, but is it worth choosing for your Origin feat?

How to Get the Crafter Feat

How Does Crafter Work?

The Crafter Origin feat grants three benefits:

Tool Proficiency: Upon taking this feat, you gain proficiency with three different sets of artisan’s tools. Unfortunately, it doesn’t provide proficiency with Calligrapher’s Supplies or Alchemist’s Supplies, the two best artistan’s tools. Also, you will need time and gold to get the most out of most of these options. Here are the ratings based on the options provided:

  • Carpenter’s Tools: Can craft some mundane weapons, like Quarterstaffs and Clubs, but also has the ability to craft a Ladder, Portable Ram, or Torch, all of which could come in handy.
  • Leatherworker’s Tools: Best thing you can craft is Studded Leather Armor, but that’s only 45 GP to buy.
  • Mason’s Tools: Can only craft a Block and Tackle, but that allows you to lift up to four times your Strength, which is situationally very useful.
  • Potter’s Tools: Only can craft a Jug or Lamp, neither of which are very useful.
  • Smith’s Tools: Tons of useful stuff, from Firearm Bullets to a Grappling Hook.
  • Tinker’s Tools: Let’s you build a Pistol or Musket, both of which are powerful ranged weapons, and likely to be rare in a typical D&D campaign (if allowed at all).
  • Weaver’s Tools: Probably the most useful thing you can craft is Rope.
  • Woodcarver’s Tools: Can allow you to craft any ranged weapon except for firearms or a sling, which is a decent selection but also pretty easy to buy. You can also craft spell focuses, in case your spellcasters get into a habit of losing theirs.

Discount: Whenever you purchase a nonmagical item, you receive a 20% discount on the price. This benefit allows you to stretch your gold further in the early game (when it matters most) but its benefits will quickly fall off after about level 5 when you’ve reached the extent of the benefit mundane gear can provide your party.

Fast Crafting: After completing a Long Rest, you can use your proficiency with a set of artisan’s tools to craft a piece of gear from the Fast Crafting table. The crafted item lasts until your next Long Rest, at which point it falls apart. Unfortunately, the list of stuff on the table is pretty underwhelming. Probably the best option would be a Ladder or Grappling Hook to help you scale a wall or a Block and Tackle to help lift something particularly heavy.

Fast Crafting Table

Artisan’s Tools Crafted Gear
Carpenter’s Tools Ladder, Torch
Leatherworker’s Tools Crossbow Bolt Case, Map or Scroll Case, Pouch
Mason’s Tools Block and Tackle
Potter’s Tools Jug, Lamp
Smith’s Tools Ball Bearings, Bucket, Caltrops, Grappling Hook, Iron Pot
Tinker’s Tools Bell, Shovel, Tinderbox
Weaver’s Tools Basket, Rope, Net, Tent
Woodcarver’s Tools Club, Greatclub, Quarterstaff

How to Get the Crafter Feat

You can pick up the Crafter feat when you choose the Artisan background at character creation or any other time you’re allowed to choose a feat (like at character level 4).

Is Crafter Good?

We gave Crafter a C Tier rating In our 5e Feats Tier List, making it a below-average feat in D&D 5e.

While crafting gets more of a nod in the 2024 Player’s Handbook, it’s still pretty rudimentary. This feat enable you to craft and buy mundane items more efficiently, but its ceiling isn’t incredibly high as magic and magic items usually make them irrelevant.

The items in the Fast Crafting table won’t be particularly impactful unless you really need something like a Ladder or Grappling Hook on your next adventuring day.

Which 5e Classes Make the Most of Crafter?

The color code below has been implemented to help you identify, at a glance, how good the Crafter 5e feat is for a specific class/subclass.

  • Red: Weak, unlikely to contribute to your build
  • Orange: Situationally good, but below average
  • Green: A solid choice
  • Blue: A great option worth considering
  • Sky Blue: One of the best choices for optimization

Artificer: While it's a pretty on-theme feat, Artificers have the ability to replicate magic items and cast spells, most of which will make the options provided by this feat irrelevant.

Barbarian: You don't need to craft armor and all the weapons you need to start off your build are available during character creation. Nothing in the Fast Crafting table is of real use to Barbarians.

Bard: With their assortment of spells, it's very unlikely Bards will need to craft anything.

Cleric: Nothing here for a Cleric, unless you're a Forge Cleric who really wants to lean into the flavor.

Druid: Nothing here that can't be accomplished with your spells or Wild Shape.

Fighter: Could be useful if you want to stock up on a variety of weapons for Weapon Mastery or some other purposes.

Monk: Being able to fast-craft certain items gives your Monk a bit of extra versatility.

Paladin: Nothing here that a Paladin is particularly concerned with, as it doesn't relate to smiting evil or healing allies.

Ranger: Could be useful if your Ranger is the party's scout and needs a variety of tools to get their job done. You can Fast Craft things like Ladders, Grappling Hooks, and, given enough time and a Smith's Tools proficiency, can craft your ranged Ranger some firearms.

Rogue: Fast Crafting is a decent ability for a Rogue, granted they know what kind of situations the day holds when they finish a Long Rest, because it's not actually that fast. Still, a proficiency in Carpenter’s Tools, Smith's Tools, and Tinkerer's Tools can give your Rogue a massive collection of crafting options that they can employ during their stealthy missions.

Sorcerer: Nothing here that a Sorcerer can't achieve with their spells.

Warlock: Warlocks are much more concerned with gaining more spells they can cast than fast crafting some junk.

Wizard: Nothing here that a Wizard can't achieve with their spells.

Mike Bernier

Mike Bernier is the lead content writer and founder of Arcane Eye. He is a Adamantine best-selling author of Strixhaven: A Syllabus of Sorcery on DMs Guild and is a contributing author at D&D Beyond. Follow Mike on Twitter.