Dual Wielder 5e

Published on March 12, 2022, Last modified on November 12th, 2022

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This is a great feat that adds utility to a number of builds. +1 AC halves the disadvantage of taking a second weapon instead of a shield, and being able to use one-handed melee weapons that aren’t “light” enables you to take a longsword for extra damage.

Builds that will make the most out of this are Rogues who want to use their bonus action for more opportunities to land their Sneak Attack, Barbarians who want extra rage damage, and Rangers who want extra Hunter’s Mark damage.

Which 5e Classes Make the Most of Dual Wielder?

The color code below has been implemented to help you identify, at a glance, how good the Dual Wielder 5e feat is for a specific class/subclass.

  • Red isn’t going to contribute to the effectiveness of your character build at all
  • Orange Situationally good, but a below-average option otherwise
  • Green is a good option
  • Blue is a great option, you should strongly consider this option for your character
  • Sky Blue is an amazing option. If you do not take this option your character would not be optimized

Fighter: Good option for Two-Weapon Fighting builds, but seeing as that build is optimal, the ceiling for this feat is quite low.

Paladin: Without access to Two-Weapon Fighting, the ceiling for this feat is quite low.

Ranger: Taking Two-Weapon Fighting with this makes the build somewhat viable.

Mike Bernier

Mike Bernier is the lead content writer and founder of Arcane Eye. He is a Mithral best-selling author of Strixhaven: A Syllabus of Sorcery on DMs Guild and is a contributing author at D&D Beyond. Follow Mike on Twitter.

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