Dual Wielder 5e

Published on March 12, 2022, Last modified on April 4th, 2022

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This is a great feat that adds utility to a number of builds. +1 AC halves the disadvantage of taking a second weapon instead of a shield, and being able to use one-handed melee weapons that aren’t “light” enables you to take a longsword for extra damage.

Builds that will make the most out of this are Rogues who want to use their bonus action for more opportunities to land their Sneak Attack, Barbarians who want extra rage damage, and Rangers who want extra Hunter’s Mark damage.

Fighter: Good option for Two-Weapon Fighting builds, but seeing as that build is optimal, the ceiling for this feat is quite low.

Paladin: Without access to Two-Weapon Fighting, the ceiling for this feat is quite low.

Ranger: Taking Two-Weapon Fighting with this makes the build somewhat viable.

Mike Bernier

Mike Bernier is the lead content writer and founder of Arcane Eye. Outside of writing for Arcane Eye, Mike spends most of his time playing games, hiking with his girlfriend, and tending the veritable jungle of houseplants that have invaded his house. He is the author of Escape from Mt. Balefor and The Heroes of Karatheon. Mike specializes in character creation guides for players, homebrewed mechanics and tips for DMs, and one-shots with unique settings and scenarios. Follow Mike on Twitter.

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