Published on March 12, 2022, Last modified on July 9th, 2022
What Is Gunner 5e?
While most fantasy settings don’t have firearms, there are a select few that do, or your DM might just not care.
However, these weapons are not just a simple reskin of other ranged weapons. These have their own uses and types and add a ton of character to a setting. Plus, they go boom!
But if you want access to the gun show, you’ll need to first find a way to become proficient.
How Does Gunner Work?
With this feat, you get four new benefits:
- You increase your DEX by 1, to a max of 20.
- You are now proficient with firearms (which has accompanying rules in the Dungeon Master’s Guide).
- You now ignore the loading property of firearms.
- You no longer have disadvantage on your ranged attack rolls when you are within 5ft of an enemy.
Is Gunner Good?
In our 5e Feats Tier List, Gunner was given an A Tier rating, making it an excellent pickup for specific classes.
This is an entirely setting-dependent feat but, if your DM allows it, Gunner makes firearms more accessible. While this feat isn’t overpowered, it definitely enables a type of character build that isn’t otherwise possible (in published materials). Being able to increase DEX and ignore the loading property of a pistol (1d10) or musket (1d12) allows firearm users to keep pace with melee damage dealers because they can use the extra attack features.
Gunner 5e Interactions
It’s important to preface this with a very important factoid:
The firearms in the Critical Role supplemental content on D&D Beyond have the Reload property, not the Loading property.
This means that the 5e Gunner feat does not work with those weapons, so be wary. However, it does work with the Renaissance firearms from the DMG.