Published on March 12, 2022, Last modified on October 9th, 2022
Mobile allows characters to race around the battlefield, dipping into the fray then getting out of danger in the same turn. Read on to see if this feat will work for your build!
Clint Cearley - Wizards of the Coast - Messenger’s Speed
What Is Mobile 5e?
We all like a bit of speed, don’t we? If not, why did we get nine movies about fast cars and family?
Speed isn’t as essential to D&D 5e as it is to Vin Diesel, but it does matter in combat. Your speed determines how far you can move during your turn, but most classes stay at 30 feet. However, one feat can help you be a little faster.
How Does Mobile Work?
Once you pick up this feat, you gain these benefits:
- Your speed increases by 10ft.
- Whenever you make an attack action against a creature, you don’t provoke any attacks of opportunity from that creature for the rest of the turn (regardless of the outcome of the attack).
- You don’t need to spend additional movement to pass through difficult terrain whenever you take the Dash action.
Is Mobile Good?
In our 5e Feats Tier List, Mobile was given an A Tier rating, making it an excellent pickup for specific classes.
Mobile is an effective feat in a lot of situations. Raising your base movement speed by 10ft is never a bad thing and, while situational, being able to Dash through difficult terrain without spending extra movement is strong for characters that need to be in melee range.
Being able to attack a creature, then move an additional 10ft without provoking an opportunity attack, is awesome for skirting damage.
Rogues are going to absolutely love this feat, and so will melee builds that use booming blade.
Mobile 5e FAQs
Can I walk on water with the Mobile feat?
Sadly, you cannot walk on water. However, this does allow you to ignore difficult terrain for costing additional movement, so you can reasonably pass through it if it’s not too deep.
Does the Mobile feat apply to Wild Shape?
The specific rules for Wild Shape state that you “retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so.” In my eyes, this means that the feat would also carry on to any animal form you may take. However, discuss this with your Dungeon Master to ensure you’re both on the same page.
We may not ever fully understand the need for speed, but we at least understand the pros and cons. Within the confines of D&D 5e, speed is essential for some classes, but not all. With the Mobile feat, you can play some quick-hitting builds that dip in and out of combat like it’s an art form.
Do you like the Mobile feat? Are you tired of all of these fast puns? Let us know in the comments below, and show off your speedy builds.