Published on March 12, 2022, Last modified on May 27th, 2022
If you want to feel like the Witcher, using oils on your blades to get the upper hand in combat, the Poisoner feat may be right for you.
Dmitry Burmak - Wizards of the Coast - Poison-Tip Archer
What Is Poisoner 5e?
Tasha’s Cauldron of Everything brought a slew of feats that allow players to specialize their characters and customize them more than ever before.
One of the ways that you can make your character ooze with flavor is by picking up the Poisoner feat, which allows you to add a little ‘spice’ to your life, and to the death of your enemies.
How Does Poisoner Work?
- You can coat a weapon with poison as a bonus action instead of a regular action.
- Whenever you make a damage roll, you ignore any poison resistance that your target has.
- You also gain proficiency with the poisoner’s kit. You can spend an hour and 50gp using this kit to make potent poison doses equal to your proficiency bonus. Once applied to a weapon or ammo, this poison stays potent for one minute or until it hits something. If this weapon or ammo hits a creature, it must make a DC 14 CON save or take 2d8 poison damage and become poisoned.
Is Poisoner Good?
In our 5e Feats Tier List, Poisoner was given a B Tier rating, making it a niche feat that can improve some builds in D&D 5e.
An extra 2d8 poison damage is an excellent buff to martial characters who don’t have a solid use for their bonus action. The cost of 50gp really isn’t that much for characters who have spent a decent time adventuring and being able to create doses equal to your proficiency bonus is solid value for money.
Crafting has never been a large focus in 5e and this feat is a good start. When it comes to using poison in combat, ignoring poison resistance isn’t nearly as helpful as ignoring poison immunity would be, but being able to apply the poison to a weapon as a bonus action, rather than an action helps with the feat’s viability.
One thing to note is this feat also provides the ability to make poison at a much faster rate than ever before. For reference, in the PHB, it states that it would take 20 days to craft a single vial of basic poison. In comparison, this feat allows you to create your proficiency bonus worth of vials in an hour.
Unfortunately, this feat has a couple extremely limiting factors that impact its viability. First, the poison only lasts for a minute once applied to a weapon, which means it pretty much has be exclusively used in combat. Second and much more of an issue is the DC for the CON saving throw is quite low and doesn’t doesn’t even do half damage on a successful save.
Poisoner 5e Interactions
The Poisoner feat may mention the Poisoned condition, but you’ll need to look deeper into the Player’s Handbook to find the actual status effect.
A poisoned creature has disadvantage on all attack rolls and ability checks. Inflicting poison on tough foe is really good in a combat situation, but it can also make a difference in non-combat scenarios. You really don’t want to be Poisoned if you need to make a series of difficult climbing or swimming checks out in the dangerous wilderness.
Poisoner 5e FAQs
How can you make poison in 5e?
Per the original rules, each day of downtime you spend crafting only allows you to create a total value of 5gp. This means if you were to make a basic poison would cost you 20 full days of nothing but crafting and 50gp (because the crafting cost is half market value). With this feat, the ability to make poison is incredibly cheaper, and not to mention faster. You should also speak to your dungeon master about learning to craft more potent poisons as the game goes on.
Poison-makers are iconic in fantasy settings like D&D, and the poisoner feat is no different. This feat is dripping with flavor, but that’s it. Min-maxers won’t like this feat, and most classes won’t benefit from it, but it does add a lot of personality to a character.
What are your thoughts on the Poisoner feat in 5e? Do you wish it did more or added more poisons to make? Let us know how you feel in the comments.