Amulet of the Devout 5e

Mike Bernier

Jeff Nabors

Published on: December 20, 2022

When your paladin or cleric needs a boost to their divine magics, look to the amulet of the devout for all your holy needs!

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What is the Amulet of the Devout?

The Amulet of the Devout is one of the newer magical items that came along with Tasha’s Cauldron of Everything. It’s intended to be used as a replacement for a holy symbol for both clerics and paladins, offering a significant improvement over the otherwise dull spellcasting focus. It boosts the wearer’s spell attack rolls, saves DCs, and grants an extra Channel Divinity.

What Does the Amulet of the Devout do?

Anyone who wears the Amulet of the Devout (regardless of what kind of spellcaster they are) is granted a bonus to all their spell attack rolls and the saving throw DCs of their spells. This bonus is affected by the rarity of the item, as so:

  • Uncommon: +1
  • Rare: +2
  • Very Rare: +3

Additionally, the wearer of this amulet can use their Channel Divinity feature once without expending one of their uses. However, once it’s used, the wearer must wait until dawn to use it again.

However, this item can only be attuned to by a Cleric or a Paladin, so other spellcasters can’t use this without multi-classing.

Is the Amulet of the Devout a Good Magic Item?

On paper, it’s a strict upgrade from your vanilla holy symbol. Since there were no non-homebrew options for holy symbols up until now, it will always be better than nothing. Adding any sort of bonuses to your spells is excellent, there’s no doubting that.

Paladins will find some use for this item. But in reality, most of their spell slots will be used for smites, so it’s not that essential. Most clerics will be happy with this, except perhaps Forge or War clerics.

The most significant part is that this item affects all of your spells, not just Cleric or Paladin spells. This means that multiclass characters who pick up a spellcasting class can add to all of their spells, and it doesn’t need to be held.

What Builds Want an Amulet of the Devout?

As we mentioned earlier, clerics get more use out of this than their Paladin counterparts. However, the real benefit here is multiclassing.

Unlike similar items (such as the All-Purpose tool and the Rod of the Pact Keeper), the Amulet of the Devout benefits all spells instead of spells from a specific class. While this may have been an oversight by Wizards of the Coast, so they didn’t need to make one for each class, this is by far not the best way to handle this.

Most Cleric subclasses will use their spells offensively and defensively, but domains like Arcana, Light, Order, and Tempest will benefit most from this item. They all have more potent offensive options for spells, unlike other subclasses where spell attack rolls are more likely to be an afterthought.

Clerics play exceptionally well with other classes, and more often, wizards will multiclass a few levels, as their capstones aren’t all too important. Making a Wizard/Cleric multiclass a powerful option, as all of the Wizard spells will be boosted.

Another great option that’s flavorful and powerful is the multiclass of Storm Sorcerer and Tempest Cleric. As both of these already have some powerful spells, the Amulet of the Devout can make them even more potent.

Amulet of the Devout Price

According to the Dungeon Master’s Guide, different rarities of wonderous items should be separated by level, and each level has it’s own price associated:

  • Uncommon (+1): 1st level or higher – 101-500 gp
  • Rare (+2): 5th level or higher – 501-5,000 gp
  • Very Rare (+3): 11th level or higher – 5,001-50,000 gp

While these guidelines aren’t great, they set a good example of where characters should be if they want to see a certain quality in shops or dungeons. However, Xanathar’s Guide to Everything added an improved pricing table for magic items:

  • Uncommon (+1): 1d6 × 100 gp
  • Rare (+2): 2d10 × 1,000 gp
  • Very Rare (+3): (1d4 + 1) × 10,000 gp

If players want to craft their own Amulet of the Devout, they’ll need to step up their game a bit. The Dungeon Master’s Guide lists this table for crafting magic items:

Characters spend this amount in 25gp increments, assuming they spend 8 hours each day working on the item. They’ll also need the formula to create the item (which dictates how they can craft it, including other materials) and the ability to cast spells.

Once again, Xanathar’s Guide to Everything offers an updated way of creating magic items. However, the rules now require materials of a certain CR to craft it, and they must be proficient in the necessary tool to make the item.

*Workweeks mean a character spends 8 hours a day working, 5 days a week. They do not need to be consecutive.

In Published Adventures

Being a relatively new item, compounded by the fact that this magic item is only listed in a supplementary book, means that the Amulet of the Devout cannot be found in any published adventures at the time of writing.

Amulet of the Devout 5e FAQs

Can I wear multiple Amulets of the Devout?

Like all magic items, a character cannot benefit from multiples of the same item. If a character wore multiple amulets, they would only receive the benefits of the rarest one.

Does the Amulet of the Devout work on all spells?

Yes. Unlike similar items that specifically state they only affect class spells, the Amulet of the Devoted works for all spells cast by the wearer.

Do I need to hold the Amulet of the Devout to use it?

Nope! As a holy symbol, you only need to have it worn on your person or adorned on your shield to benefit from it.


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Mike Bernier

Jeff Nabors

Jeff Nabors has been playing D&D ever since he stumbled upon the 3.5E core books in his high school library. When he isn’t running a campaign or designing a game, you can find him on Twitch, writing about game design, or staring off into the endless abyss.

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