The Herbalism Kit in D&D 5e (Updated for the 2024 Rules)
Everything you need to know about the Herbalism Kit in D&D 5e and the 2024 rules—crafting Potions of Healing, foraging ingredients, and why this humble toolkit might be your campaign’s MVP.

Chris Rahn - Wizards of the Coast - Dina, Soul Steeper
What Is the Herbalism Kit in D&D?
At first glance, the Herbalism Kit might seem like one of those tools that gathers dust in your inventory next to a busted spyglass or a 10-foot pole. But don’t be fooled. With the crafting rules included in the 2024 Player’s Handbook, this simple collection of bits and bobs has been elevated into a legitimate adventuring asset.
The Herbalism Kit represents a collection of tools and knowledge used to identify, harvest, and prepare medicinal herbs and other useful plants. In the 2024 rules, it’s also the key to crafting Potions of Healing—no magic required.
What’s in the Kit?
This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions.
Have a character who uses a Herbalism Kit often? Make sure you never forget the rules with this printable card:

Herbalism Kit
- Ability: Intelligence
- Utilize: Identify a plant (DC 10)
- Craft: Antitoxin, Candle, Healer’s Kit, Potion of Healing
A character who has proficiency with the Herbalism Kit can create a Potion of Healing. Doing so requires using this kit and 25 GP of raw material over the course of 1 day (8 hours of work).
Proficiency with the Herbalism Kit
Rules as written (RAW) being proficient with the kit allows you to:
- Craft Antitoxin, Candles, Healer’s Kit, and Potions of Healing in your downtime
- Identify plants and natural remedies more easily with a DC 10 check
For more information on crafting equipment in D&D, check out our D&D Crafting Calculator.
How to Gain Proficiency with a Herbalism Kit
Choosing the Hermit background at character creation gives you proficiency in Herbalism Kits.
Making Checks with the Herbalism Kit
If you’re proficient with a tool, you can add your Proficiency Bonus to any ability check you make that uses that tool. If you’re also proficient in a skill that’s appropriate for the check—say, Nature or Medicine—you have Advantage on the roll too.
So, if your character is proficient with the Herbalism Kit and with the Nature skill, you can make a Wisdom (Nature) check assisted by your Herbalism Kit to get Advantage on the roll to identify that plant.
Expanded Uses for the Herbalism Kit
While the 2024 Player’s Handbook streamlined crafting rules make the Herbalism Kit mechanically useful, Xanathar’s Guide to Everything expands its versatility even further—especially during exploration and investigation.
If you’re proficient with an Herbalism Kit, you’re not just good at brewing potions. You can:
- Safely harvest medicinal herbs and other natural components without contamination
- Identify plants by touch, scent, and sight—no rolls needed in most cases
- Aid magical research tied to potions or plant-based spells by applying your herbal knowledge
- Spot hidden clues in overgrown areas using Investigation, thanks to your practiced eye for botanical details
- Improve healing efforts when using the Medicine skill, supplementing traditional care with natural remedies
- Find edible or useful plants more easily while traveling in the wild, boosting Nature and Survival checks
If your DM is using the expanded rules from Xanathar’s, they might assign Difficulty Classes for certain tasks, such as:
| Activity | Suggested DC |
|---|---|
| Find useful plants in the wild | 15 |
| Identify a poisonous plant or substance | 20 |
Who Should Use the Herbalism Kit?
Any character with downtime to spare and an eye for sustainability. It’s particularly effective for:
- Clerics: Who want to support outside of combat or maintain healing potions, Healer’s Kits, and Antitoxin for the party.
- Druids: Fits thematically and functionally and can help with healing resources.
- Rangers: Survivalist flavor with mechanical value.
It’s also worth noting that this is an excellent proficiency to have for any character with the Healer feat, as it allows you to keep your supply of Healer Kits stocked.
Don’t Sleep on This Kit
The Herbalism Kit might not be a Vorpal Longsword, but it’s one of the most accessible and rewarding tools in the game—especially with 2024’s crafting rules. Whether you’re a Druid whipping up draughts in the wild or a Rogue selling bootleg elixirs to mercs in a shady tavern, this kit can add a lot of autonomy to your character.
Bring it along, give it some love, and you might just find your new favorite downtime activity.