- Casting Time
- 1 Action
- 60 Feet
- Concentration, up to 1 minute
- Materials Required
- An item distasteful to the target
You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.
If the target is native to the plane of existence you’re on, you banish the target to a harmless demiplane. While there, the target is incapacitated. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.
If the target is native to a different plane of existence than the one you’re on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn’t return.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.
Is Banishment Good?
Overall Rating: Blue. This means that banishment is a great spell and you should strongly consider this spell for your character.
Overall Notes: Get rid of creatures from another plane, or take out a big threat for most of the combat. One of the better save or suck spells out there. Keep in mind that, unless the creature is natively from another plane, they will return after the spell ends.
Class Specific Ratings for Banishment
Eldritch Knight fighter: * Amazing single target save-or-suck spell that can take a baddy out of the fight. It will likely be worth to hit your target with an attack before you can so you can undercut their defenses with Eldritch Strike.