Call Lightning
- Casting Time
- 1 Action
- Range
- 120 Feet
- Duration
- Concentration, up to 10 minutes
- Components
- V
- S
- Class
- Druid
Spell Description
A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see within range directly above you. The spell fails if you can’t see a point in the air where the storm cloud could appear (for example, if you are in a room that can’t accommodate the cloud).
When you cast the spell, choose a point you can see under the cloud. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a Dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one.
If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell’s damage increases by 1d10.
At Higher Levels. When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd.
1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
---|---|---|---|---|---|---|---|---|---|
Damage Dice | 3d10 | 4d10 | 5d10 | 6d10 | 7d10 | 8d10 | 9d10 | ||
Min Damage | 3 | 4 | 5 | 6 | 7 | 8 | 9 | ||
Average Damage | 16.5 | 22 | 27.5 | 33 | 38.5 | 44 | 49.5 | ||
Max Damage | 30 | 40 | 50 | 60 | 70 | 80 | 90 |
Lvl | Dice | Min | Avg | Max |
---|---|---|---|---|
1st | ||||
2nd | ||||
3rd | 3d10 | 3 | 16.5 | 30 |
4th | 4d10 | 4 | 22 | 40 |
5th | 5d10 | 5 | 27.5 | 50 |
6th | 6d10 | 6 | 33 | 60 |
7th | 7d10 | 7 | 38.5 | 70 |
8th | 8d10 | 8 | 44 | 80 |
9th | 9d10 | 9 | 49.5 | 90 |
Is Call Lightning Good?
Overall Rating: Blue. This means that call lightning is a great spell and you should strongly consider this spell for your character.
Overall Notes: Thematically cool spell that you can keep reusing for free each round. The damage increases nicely at higher levels as well.