- Casting Time
- 1 Bonus Action
- 30 Feet
- Concentration, up to 1 minute
You attempt to compel a creature into a duel. One creature that you can see within range must make a Wisdom saving throw. On a failed save, the creature is drawn to you, compelled by your divine demand. For the duration, it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you; if it succeeds on this saving throw, this spell doesn’t restrict the target’s movement for that turn.
The spell ends if you attack any other creature, if you cast a spell that targets a hostile creature other than the target, if a creature friendly to you damages the target or casts a harmful spell on it, or if you end your turn more than 30 feet away from the target.
Is Compelled Duel Good?
Overall Rating: Green. This means that compelled duel is a good spell.
Overall Notes: The spell can make a strong enemy target you over weaker allies. This is good, but the spell ends if an ally casts a harmful spell at it. Essentially, if you cast this spell you're committing to 1v1 the target, which can certainly end poorly.