- Casting Time
- 1 Action
- 60 Feet
- Concentration, up to 10 minutes
- Materials Required
- Bat fur and a drop of pitch or piece of coal
Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can’t see through this darkness, and nonmagical light can’t illuminate it.
If the point you choose is on an object you are holding or one that isn’t being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.
If any of this spell’s area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.
Is Darkness Good?
Overall Rating: Orange. This means that darkness is an OK spell.
Overall Notes: Good way to cut off an opponent's visibility. Unfortunately, it doesn't offer much of a strategic advantage unless someone in your party can see through magical darkness.
Class Specific Ratings for Darkness
Warlock: Darkness + the Devil's Sight invocation is a nasty combo. Keep in mind, your party won't be able to see in the magical darkness.
Oathbreaker paladin: You won’t get much out of this unless you’re trying to escape.