Dispel Evil and Good
- Casting Time
- 1 Action
- Concentration, up to 1 minute
- Materials Required
- Holy water or powdered silver and iron
Shimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane. For the duration, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against you.
You can end the spell early by using either of the following special functions.
Break Enchantment. As your action, you touch a creature you can reach that is charmed, frightened, or possessed by a celestial, an elemental, a fey, a fiend, or an undead. The creature you touch is no longer charmed, frightened, or possessed by such creatures.
Dismissal. As your action, make a melee spell attack against a celestial, an elemental, a fey, a fiend, or an undead you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a Charisma saving throw or be sent back to its home plane (if it isn’t there already). If they aren’t on their home plane, undead are sent to the Shadowfell, and fey are sent to the Feywild.
Is Dispel Evil and Good Good?
Overall Rating: Blue. This means that dispel evil and good is a great spell and you should strongly consider this spell for your character.
Overall Notes: Absolutely amazing spell to use when fighting celestials, elementals, fey, fiends, and undead, which are all common enemy types. Not only do their attacks have disadvantage against you, each time you land a hit, they will be forced to make a CHA save or be banished back to their home plane. Simply an amazing spell in the correct circumstances.