- Casting Time
- 1 Action
- 60 Feet
- Concentration, up to 1 minute
Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.
Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can’t benefit from being invisible.
Is Faerie Fire Good?
Overall Rating: Green. This means that faerie fire is a good spell.
Overall Notes: Giving your allies advantage is really good, especially if you have a rogue or paladin in the party. Invisible creatures can also be a nuisance, so having a way to deal with them as extra value is sweet.
Class Specific Ratings for Faerie Fire
The Archfey warlock: Faerie fire is a better spell overall than sleep for the Archfey warlock because it scales and is a great way to deal with pesky invisibility.