Hallucinatory Terrain

4th level Illusion
Casting Time
10 Minutes
Range
300 Feet
Duration
24 hours
Components
V
S
M
Materials Required
A stone, a twig, and a bit of green plant
Class
Bard
Druid
Warlock
Wizard

Spell Description

You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road. Manufactured structures, equipment, and creatures within the area aren’t changed in appearance.

The tactile characteristics of the terrain are unchanged, so creatures entering the area are likely to see through the illusion. If the difference isn’t obvious by touch, a creature carefully examining the illusion can attempt an Intelligence (Investigation) check against your spell save DC to disbelieve it. A creature who discerns the illusion for what it is, sees it as a vague image superimposed on the terrain.

Is Hallucinatory Terrain Good?

Overall Rating: Red. This means that hallucinatory terrain isn’t going to contribute to the effectiveness of your character build at all.

Overall Notes: This is more of a DM-spell than a player-focused on. Particularly creative players will be able to find a use, but most of the time this is unnecessary.