Hellish Rebuke

1st level Evocation
Casting Time
1 Reaction, which you take in response to being damaged by a creature within 60 feet of you that you can see 60 feet

Spell Description

You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Damage Dice 2d10 3d10 4d10 5d10 6d10 7d10 8d10 9d10 10d10
Min Damage 2 3 4 5 6 7 8 9 10
Average Damage 11 16.5 22 27.5 33 38.5 44 49.5 55
Max Damage 20 30 40 50 60 70 80 90 100
Lvl Dice Min Avg Max
1st 2d10 2 11 20
2nd 3d10 3 16.5 30
3rd 4d10 4 22 40
4th 5d10 5 27.5 50
5th 6d10 6 33 60
6th 7d10 7 38.5 70
7th 8d10 8 44 80
8th 9d10 9 49.5 90
9th 10d10 10 55 100

Is Hellish Rebuke Good?

Overall Rating: Blue. This means that hellish rebuke is a great spell and you should strongly consider this spell for your character.

Overall Notes: Awesome use for your reaction. Scales with levels.

Class Specific Ratings for Hellish Rebuke

Oathbreaker paladin: This spell gets you some ranged damage and a good use for your reaction. If you're already using your reaction for things like Sentinel, don't bother wasting spell slots here.