Lightning Arrow
- Casting Time
- 1 Bonus Action
- Range
- Self
- Duration
- Concentration, up to 1 minute
- Components
- V
- S
- Class
- Ranger
Spell Description
The next time you make a ranged weapon attack during the spell’s duration, the weapon’s ammunition, or the weapon itself if it’s a thrown weapon, transforms into a bolt of lightning. Make the attack roll as normal. The target takes 4d8 lightning damage on a hit, or half as much damage on a miss, instead of the weapon’s normal damage.
Whether you hit or miss, each creature within 10 feet of the target must make a Dexterity saving throw. Each of these creatures takes 2d8 lightning damage on a failed save, or half as much damage on a successful one.
The piece of ammunition or weapon then returns to its normal form.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage for both effects of the spell increases by 1d8 for each slot level above 3rd.
1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
---|---|---|---|---|---|---|---|---|---|
Damage Dice | 4d8 + 2d8 | 5d8 + 3d8 | 6d8 + 4d8 | 7d8 + 5d8 | 8d8 + 6d8 | 9d8 + 7d8 | 10d8 + 8d8 | ||
Min Damage | 6 | 8 | 10 | 12 | 14 | 16 | 18 | ||
Average Damage | 27 | 36 | 45 | 54 | 63 | 72 | 81 | ||
Max Damage | 48 | 64 | 80 | 96 | 112 | 128 | 144 |
Lvl | Dice | Min | Avg | Max |
---|---|---|---|---|
1st | ||||
2nd | ||||
3rd | 4d8 + 2d8 | 6 | 27 | 48 |
4th | 5d8 + 3d8 | 8 | 36 | 64 |
5th | 6d8 + 4d8 | 10 | 45 | 80 |
6th | 7d8 + 5d8 | 12 | 54 | 96 |
7th | 8d8 + 6d8 | 14 | 63 | 112 |
8th | 9d8 + 7d8 | 16 | 72 | 128 |
9th | 10d8 + 8d8 | 18 | 81 | 144 |
Is Lightning Arrow Good?
Overall Rating: Green. This means that lightning arrow is a good spell.
Overall Notes: 4d8 single target damage plus 2d8 AoE damage is alright but is vastly outshone by either the summons available at this spell slot level. This spell is quite equatable to conjure barrage and can be interchanged based on the battlefield's layout.