Regenerate
7th level Transmutation
- Casting Time
- 1 Minute
- Range
- Touch
- Duration
- 1 hour
- Components
- V
- S
- M
- Materials Required
- A prayer wheel and holy water
Spell Description
You touch a creature and stimulate its natural healing ability. The target regains 4d8 + 15 hit points. For the duration of the spell, the target regains 1 hit point at the start of each of its turns (10 hit points each minute).
The target’s severed body members (fingers, legs, tails, and so on), if any, are restored after 2 minutes. If you have the severed part and hold it to the stump, the spell instantaneously causes the limb to knit to the stump.
1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
---|---|---|---|---|---|---|---|---|---|
Damage Dice | 4d8 + 15 | ||||||||
Min Damage | 19 | ||||||||
Average Damage | 33 | ||||||||
Max Damage | 47 |
Lvl | Dice | Min | Avg | Max |
---|---|---|---|---|
1st | ||||
2nd | ||||
3rd | ||||
4th | ||||
5th | ||||
6th | ||||
7th | 4d8 + 15 | 19 | 33 | 47 |
8th | ||||
9th |
Is Regenerate Good?
Overall Rating: Green. This means that regenerate is a good spell.
Overall Notes: Not much more healing than mass cure wounds, but it does have the advantage of growing limbs.