- Casting Time
- 1 Action
- 120 Feet
- Concentration, up to 1 minute
- Materials Required
- A drop of molasses
You alter time around up to six creatures of your choice in a 40-foot cube within range. Each target must succeed on a Wisdom saving throw or be affected by this spell for the duration.
An affected target’s speed is halved, it takes a −2 penalty to AC and Dexterity saving throws, and it can’t use reactions. On its turn, it can use either an action or a bonus action, not both. Regardless of the creature’s abilities or magic items, it can’t make more than one melee or ranged attack during its turn.
If the creature attempts to cast a spell with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn’t take effect until the creature’s next turn, and the creature must use its action on that turn to complete the spell. If it can’t, the spell is wasted.
A creature affected by this spell makes another Wisdom saving throw at the end of each of its turns. On a successful save, the effect ends for it.
Is Slow Good?
Overall Rating: Blue. This means that slow is a great spell and you should strongly consider this spell for your character.
Overall Notes: This spell has a great range, good AoE, and imposes and handful of potent debuffs. While it may not be as straightforward and effective, it certainly has its place in combat. This is usually a more effective option that hypnotic pattern when you can't get all of the enemies in the AoE. That way, you can gain the advantage of the debuff and not have to worry about an enemy shaking his companions out of the stupor before you can react.
Class Specific Ratings for Slow
Eldritch Knight fighter: * An amazing debuff that can work well even for low INT Eldritch Knights as long as you can hit the enemies you're trying to affect with Eldritch Strike.