- Casting Time
- 1 Bonus Action
- 60 Feet
- 1 minute
You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.
As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.
The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell’s effect resemble that weapon.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.
Is Spiritual Weapon Good?
Overall Rating: Sky Blue. This means that spiritual weapon is an amazing spell. If you do not take this spell your character would not be optimized.
Overall Notes: Spiritual Weapon is an amazing spell that can provide tons of damage and action economy over an encounter. The fact that the weapon sticks around without needing concentration, is a bonus action to summon, has an effective damage type, and scales with your spellcasting modifier make this an absolutely stellar spell.
Class Specific Ratings for Spiritual Weapon
Peace Domain cleric: Spiritual weapon sticks around without needing concentration, is a bonus action to summon, has an effective damage type, and scales with your spellcasting modifier making this an absolutely stellar spell. As a Peace cleric, this will be your go-to option for damage. You can use your bonus action each turn to bonk an enemy and use your action for some amazing support abilities.