- Casting Time
- 1 Bonus Action
- Concentration, up to 1 minute
The next time you hit a creature with a melee weapon attack during this spell’s duration, your weapon pierces both body and mind, and the attack deals an extra 4d6 psychic damage to the target. The target must make a Wisdom saving throw. On a failed save, it has disadvantage on attack rolls and ability checks, and can’t take reactions, until the end of its next turn.
Is Staggering Smite Good?
Overall Rating: Orange. This means that staggering smite is an OK spell.
Overall Notes: The damage isn't great considering you could get 5d8 radiant damage out of a 4th-level divine smite. The effect, while powerful, gives them a chance to save and ends automatically after one turn. Can be useful when fighting a particularly tough baddie, especially one that isn't specced into Wisdom.