Staggering Smite
- Casting Time
- 1 Bonus Action
- Range
- Self
- Duration
- Concentration, up to 1 minute
- Components
- V
- Class
- Paladin
Spell Description
The next time you hit a creature with a melee weapon attack during this spell’s duration, your weapon pierces both body and mind, and the attack deals an extra 4d6 psychic damage to the target. The target must make a Wisdom saving throw. On a failed save, it has disadvantage on attack rolls and ability checks, and can’t take reactions, until the end of its next turn.
1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
---|---|---|---|---|---|---|---|---|---|
Damage Dice | 4d6 | ||||||||
Min Damage | 4 | ||||||||
Average Damage | 14 | ||||||||
Max Damage | 24 |
Lvl | Dice | Min | Avg | Max |
---|---|---|---|---|
1st | ||||
2nd | ||||
3rd | ||||
4th | 4d6 | 4 | 14 | 24 |
5th | ||||
6th | ||||
7th | ||||
8th | ||||
9th |
Is Staggering Smite Good?
Overall Rating: Orange. This means that staggering smite is an OK spell.
Overall Notes: The damage isn't great considering you could get 5d8 radiant damage out of a 4th-level divine smite. The effect, while powerful, gives them a chance to save and ends automatically after one turn. Can be useful when fighting a particularly tough baddie, especially one that isn't specced into Wisdom.