Sunbeam

6th level Evocation
Casting Time
1 Action
Range
Sel F (60-Foot Line
Duration
Concentration, up to 1 minute
Components
V
S
M
Materials Required
A magnifying glass
Class
Druid
Sorcerer
Wizard

Spell Description

A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn’t blinded by this spell. Undead and oozes have disadvantage on this saving throw.

You can create a new line of radiance as your action on any turn until the spell ends.

For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight.

1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Damage Dice 6d8
Min Damage 6
Average Damage 27
Max Damage 48
Lvl Dice Min Avg Max
1st
2nd
3rd
4th
5th
6th 6d8 6 27 48
7th
8th
9th

Is Sunbeam Good?

Overall Rating: Green. This means that sunbeam is a good spell.

Overall Notes: Not a bad spell for those grindy fights. Blinding opponents, repositioning the beam on each turn, disadvantage for undead make this a solid choice.