Sunburst
- Casting Time
- 1 Action
- Range
- 150 Feet
- Duration
- instantaneous
- Components
- V
- S
- M
- Materials Required
- Fire and a piece of sunstone
Spell Description
Brilliant sunlight flashes in a 60-foot radius centered on a point you choose within range. Each creature in that light must make a Constitution saving throw. On a failed save, a creature takes 12d6 radiant damage and is blinded for 1 minute. On a successful save, it takes half as much damage and isn’t blinded by this spell. Undead and oozes have disadvantage on this saving throw.
A creature blinded by this spell makes another Constitution saving throw at the end of each of its turns. On a successful save, it is no longer blinded.
This spell dispels any darkness in its area that was created by a spell.
1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
---|---|---|---|---|---|---|---|---|---|
Damage Dice | 12d6 | ||||||||
Min Damage | 12 | ||||||||
Average Damage | 42 | ||||||||
Max Damage | 72 |
Lvl | Dice | Min | Avg | Max |
---|---|---|---|---|
1st | ||||
2nd | ||||
3rd | ||||
4th | ||||
5th | ||||
6th | ||||
7th | ||||
8th | 12d6 | 12 | 42 | 72 |
9th |
Is Sunburst Good?
Overall Rating: Blue. This means that sunburst is a great spell and you should strongly consider this spell for your character.
Overall Notes: Big damage and nice debuff. Great AoE that is somewhat limited by forcing a CON save.