- Casting Time
- 1 Bonus Action
- 90 Feet
- Concentration, up to 1 hour
You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.
At Higher Levels. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.
Is Hunter’s Mark Good?
Overall Rating: Blue. This means that hunter’s mark is a great spell and you should strongly consider this spell for your character.
Overall Notes: Allows for an extra d6 of damage from weapon attacks, can be cast as a bonus action at a range of 90ft, and only requires a verbal component so it can be cast when you have your hands full. Overall stellar spell for martial classes that will be attacking with weapons. The biggest disadvantage this spell has compared to hex is that hex does force damage which can work around resistances better than bludgeoning, slashing, or piercing damage. The secondary effect that allows you to track creatures more easily while they are marked is comparable strength to hex's secondary effect.
Class Specific Ratings for Hunter’s Mark
Ranger: THE Ranger spell. It gives you extra damage and some nice tracking abilities.