Casting Time1 Bonus Action
DurationConcentration, Up To 1 Minute
The next time you make a ranged weapon attack during the spell’s duration, the weapon’s ammunition, or the weapon itself if it’s a thrown weapon, transforms into a bolt of lightning. Make the attack roll as normal. The target takes 4d8 lightning damage on a hit, or half as much damage on a miss, instead of the weapon’s normal damage.
Whether you hit or miss, each creature within 10 feet of the target must make a Dexterity saving throw. Each of these creatures takes 2d8 lightning damage on a failed save, or half as much damage on a successful one.
The piece of ammunition or weapon then returns to its normal form.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage for both effects of the spell increases by 1d8 for each slot level above 3rd.
|Damage Dice||4d8 + 2d8||5d8 + 3d8||6d8 + 4d8||7d8 + 5d8||8d8 + 6d8||9d8 + 7d8||10d8 + 8d8|
|3rd||4d8 + 2d8||6||27||48|
|4th||5d8 + 3d8||8||36||64|
|5th||6d8 + 4d8||10||45||80|
|6th||7d8 + 5d8||12||54||96|
|7th||8d8 + 6d8||14||63||112|
|8th||9d8 + 7d8||16||72||128|
|9th||10d8 + 8d8||18||81||144|