Boon of Speed 5e (Updated for the 2024 Rules)
Move like the wind with the Boon of Speed feat in D&D 5e! This Epic Boon grants you unparalleled mobility, helping you escape danger and outmaneuver foes.

Rudy Siswanto - Wizards of the Coast - Lightning Stormkin
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What Is the Boon of Speed Feat in 5e?
Need to be faster than anything on the battlefield? Boon of Speed makes you nearly untouchable, giving you a massive movement speed boost and the ability to escape grapples with ease.
Get-Out-of-Grapple-Free Card
With more monsters in the 2024 ruleset gaining abilities that automatically grapple on hit, this is a decent ability to help mitigate the plethora of grapples you’ll be running in to.
How Does Boon of Speed Work?
Boon of Speed is one of the Epic Boons found in the 2024 Player’s Handbook. Unlike standard feats, Epic Boons are exclusive to characters who reach level 19, serving as a capstone enhancement for high-level adventurers.
When you take Boon of Speed, you gain the following benefits:
- Ability Score Increase: Increase one ability score of your choice by 1, to a maximum of 30. This allows you to push past the usual cap of 20 if your game extends beyond level 20.
- Escape Artist: As a Bonus Action, you can take the Disengage action, which also ends the Grappled condition on you. This is useful in the 2024 rules, as more monsters now have abilities that automatically grapple, but isn’t the most impactful ability.
- Quickness: Your Speed increases by 30 feet. While this is a massive boost, battles in D&D aren’t necessarily large enough to warrant insane amounts of movement speed. If you’re a mobile class, like the Rogue or Monk, you usually already have access to movement-enhancing abilities, and that’s likely enough to do what you need to do. Other, non-movement focused classes likely don’t need this much movement speed.
How to Get the Boon of Speed Feat
Any class can pick up the Boon of Skill feat when they reach level 19 and gain the Epic Boon class feature.
Is Boon of Speed Good?
We gave Boon of Speed a D Tier rating In our 5e Feats Tier List, making it an underwhelming feat in most cases.
This feat is purely outshone by the Boon of Dimensional Travel, which allows you to teleport up to 30 feet after attacking or taking the Magic action. This means you can Disengage for free, break grapples (and restraints), and access hard-to-reach areas more easily.
Which 5e Classes Make the Most of Boon of Speed?
The color code below has been implemented to help you identify, at a glance, how good the Boon of Speed 5e feat is for a specific class/subclass.
- Red: Weak, unlikely to contribute to your build
- Orange: Situationally good, but below average
- Green: A solid choice
- Blue: A great option worth considering
- Sky Blue: One of the best choices for optimization
Artificer: Artificers are rarely in situations where they need massive movement boosts, and escaping grapples isn't a common concern for them.
Barbarian: More movement can be helpful for positioning, but Barbarians already have Fast Movement, and most enemies won't be too keen to grapple a raging Barbarian.
Bard: Bards don’t need excessive movement, and while escaping grapples can be useful, it's a situational benefit at best.
Cleric: Melee Clerics like War and Tempest might find the extra mobility helpful, especially when combined with Spirit Guardians. Most Clerics aren’t moving that much in combat.
Druid: You have Wild Shapes if you need extra mobility.
Fighter: Fighters who favor mobility-based tactics may enjoy Quickness, but most Fighters don’t need absurd movement or grapple escapes.
Monk: Monks are already the fastest class in the game and have the ability to Disengage as a Bonus Action. This is excessive even for them.
Paladin: Paladins rarely need extra movement, and they often stay in place to protect allies. Escaping grapples isn’t a high priority.
Ranger: Rangers who rely on ranged combat will find the additional movement and Bonus Action Disengage very helpful.
Rogue: Extra speed is never a bad thing, but Rogues can already Disengage as a Bonus Action, so this feat is a bit redundant.
Sorcerer: More movement is nice, but Sorcerers rarely need this much of it when they can simply teleport around the battlefield with the Boon of Dimensional Travel.
Warlock: More movement is nice, but Warlocks rarely need this much of it when they can simply teleport around the battlefield with the Boon of Dimensional Travel.
Wizard: More movement is nice, but Wizards rarely need this much of it when they can simply teleport around the battlefield with the Boon of Dimensional Travel.
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