Boon of Spell Recall 5e (Updated for the 2024 Rules)
Cast more spells than ever with the Boon of Spell Recall feat in D&D 5e! This Epic Boon gives you a chance to cast low-level spells without even expending a spell slot.

Luigi Smilshkalne - Wizards of the Coast - One with the Multiverse
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What Is the Boon of Spell Recall Feat in 5e?
At high-levels, spellcasters without spell slots are spellcasters that won’t be alive too much longer. The Boon of Spell Recall gives you a chance to conserve your resources by potentially letting you cast level 1-4 spells without expending a slot. If you get lucky, this can dramatically extend your magical endurance in long encounters or dungeon crawls.
Since the effect is based on a 1d4 roll, you’ll successfully regain spell slots 25% of the time on average. While that might not seem huge at first, over the course of a long adventuring day, this boon can save you multiple spell slots and let you keep casting crucial low- and mid-level spells.
How Does Boon of Spell Recall Work?
Boon of Spell Recall is one of the Epic Boons found in the 2024 Player’s Handbook. Unlike regular feats, Epic Boons are only available to characters who reach level 19, making them a capstone reward for the most powerful adventurers.
When you take the Boon of Spell Recall, you gain the following benefit:
- Ability Score Increase: Increase one ability score of your choice by 1, to a maximum of 30. This allows you to push past the usual cap of 20 if your game extends beyond level 20.
- Free Casting: Whenever you cast a spell using a level 1-4 spell slot, roll a d4. If the number you roll matches the spell’s level, the spell slot isn’t expended.
How to Get the Boon of Spell Recall Feat
Any class that has the Spellcasting feature can pick up the Boon of Spell Recall feat when they reach level 19 and gain the Epic Boon class feature.
Is Boon of Spell Recall Good?
In our 5e Feats Tier List, Boon of Spell Recall was given an A Tier rating, making it an excellent pickup for specific classes.
For full casters, this boon is an excellent way to extend your spellcasting endurance. While it won’t give you unlimited spells, it can help you conserve key resources throughout a long adventuring day. If you cast a lot of staple level 1-4 spells like Shield, Misty Step, Fireball or Counterspell this feat can feel like a game-changer.
Since the d4 roll is random, you can’t rely on this boon in every critical moment. However, the sheer number of spells you’ll cast at these levels means that over time, you’ll regain a meaningful number of slots.
Which 5e Classes Make the Most of Boon of Spell Recall?
The color code below has been implemented to help you identify, at a glance, how good the Boon of Spell Recall 5e feat is for a specific class/subclass.
- Red: Weak, unlikely to contribute to your build
- Orange: Situationally good, but below average
- Green: A solid choice
- Blue: A great option worth considering
- Sky Blue: One of the best choices for optimization
Artificer: Rangers have solid mid-level spells, but they don't get as many spell slots per day as full casters. Still a solid pick, especially for Shield and Misty Step.
Barbarian: Barbarians can't naturally gain the spellcasting feature so they can't take this feat without multiclassing. Even then, they can't cast spells while Raging, so it'll likely be a secondary ability at most.
Bard: A solid pick for Bards who have access to Dissonant Whispers, Misty Step, Counterspell, and Healing Word.
Cleric: A top-tier pick for Clerics who will be dolling out low-level healing spells like Healing Word to keep the party standing mixed with Guiding Bolts to dish out damage.
Druid: Lots of the Druids spells are Concentration, which means they'll potentially be expending spell slots less and have less of a chance to benefit from this.
Fighter: Only Eldritch Knights benefit from this feat, and they cast Shield a lot, making it somewhat worthwhile.
Monk: Monks can't naturally gain the spellcasting feature so they can't take this feat without multiclassing.
Paladin: This works with Divine Smite and the Paladin's other Smite spells, making it worth it to help mitigate their small number of spell slots.
Ranger: Rangers have solid mid-level spells, but they don't get as many spell slots per day as full casters. Still a solid pick, especially for non-Concentration combat spells like Hail of Thorns and Lightning Arrow.
Rogue: Only Arcane Tricksters benefit from this feat, and they don't cast a whole lot one-off combat spells, so they don't have a lot of opportunity to benefit from this.
Sorcerer: Excellent for Sorcerers who are apt to burn through slots quickly.
Warlock: Warlocks can't naturally gain the spellcasting feature so they can't take this feat without multiclassing.
Wizard: With Spell Mastery and Signature Spells, Wizards are unlikely to run out of their low-level spell slots. That said, this will make sure they never run out, even on tough adventuring days.
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